mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-22 16:04:18 +00:00
looks like they fixed the steam status string crash
This commit is contained in:
@@ -152,7 +152,7 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
|
|||||||
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||||
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||||
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
||||||
//Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
|
Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -266,7 +266,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
|
|||||||
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||||
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
||||||
//BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||||
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
||||||
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||||
|
|
||||||
|
@@ -94,7 +94,7 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
|
|||||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||||
|
|
||||||
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
||||||
//BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||||
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
||||||
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user