Rename parameter "Type" to "AuthType".

This commit is contained in:
Lothar May
2022-03-05 14:32:41 +01:00
parent b986d7be2d
commit 9bb2c553cd
2 changed files with 8 additions and 8 deletions

View File

@@ -21,8 +21,8 @@ class ULoginUserCallbackProxy : public UOnlineBlueprintCallProxyBase
FEmptyOnlineDelegate OnFailure;
// Logs into the identity interface
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject", AdvancedDisplay = "Type"), Category = "Online|AdvancedIdentity")
static ULoginUserCallbackProxy* LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken, FString Type);
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject", AdvancedDisplay = "AuthType"), Category = "Online|AdvancedIdentity")
static ULoginUserCallbackProxy* LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken, FString AuthType);
// UOnlineBlueprintCallProxyBase interface
virtual void Activate() override;
@@ -42,7 +42,7 @@ private:
// The user pass / token
FString UserToken;
FString Type;
FString AuthType;
// The delegate executed by the online subsystem
FOnLoginCompleteDelegate Delegate;

View File

@@ -12,13 +12,13 @@ ULoginUserCallbackProxy::ULoginUserCallbackProxy(const FObjectInitializer& Objec
{
}
ULoginUserCallbackProxy* ULoginUserCallbackProxy::LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken, FString Type)
ULoginUserCallbackProxy* ULoginUserCallbackProxy::LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken, FString AuthType)
{
ULoginUserCallbackProxy* Proxy = NewObject<ULoginUserCallbackProxy>();
Proxy->PlayerControllerWeakPtr = PlayerController;
Proxy->UserID = UserID;
Proxy->UserToken = UserToken;
Proxy->Type = Type;
Proxy->AuthType = AuthType;
Proxy->WorldContextObject = WorldContextObject;
return Proxy;
}
@@ -45,12 +45,12 @@ void ULoginUserCallbackProxy::Activate()
if (Identity.IsValid())
{
// Fallback to default AuthType if nothing is specified
if (Type.IsEmpty())
if (AuthType.IsEmpty())
{
Type = Identity->GetAuthType();
AuthType = Identity->GetAuthType();
}
DelegateHandle = Identity->AddOnLoginCompleteDelegate_Handle(Player->GetControllerId(), Delegate);
FOnlineAccountCredentials AccountCreds(Type, UserID, UserToken);
FOnlineAccountCredentials AccountCreds(AuthType, UserID, UserToken);
Identity->Login(Player->GetControllerId(), AccountCreds);
return;
}