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https://github.com/mordentral/AdvancedSessionsPlugin.git
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re-enabling end session
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@@ -19,8 +19,11 @@ class UEndSessionCallbackProxy : public UOnlineBlueprintCallProxyBase
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UPROPERTY(BlueprintAssignable)
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UPROPERTY(BlueprintAssignable)
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FEmptyOnlineDelegate OnFailure;
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FEmptyOnlineDelegate OnFailure;
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// Ends the current session
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/**
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UFUNCTION(BlueprintCallable, meta=(DeprecatedFunction,DeprecationMessage = "This function is deprecated, I realized that people have been using it wrong and it doesn't have much use in blueprints. Use Destroy Session only instead.",BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions|Deprecated")
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* Ends the current sessions, Generally for almost all uses you should be using the engines native Destroy Session node instead.
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* This exists for people using StartSession and optionally hand managing the session state.
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*/
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UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions|Deprecated")
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static UEndSessionCallbackProxy* EndSession(UObject* WorldContextObject, class APlayerController* PlayerController);
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static UEndSessionCallbackProxy* EndSession(UObject* WorldContextObject, class APlayerController* PlayerController);
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// UOnlineBlueprintCallProxyBase interface
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// UOnlineBlueprintCallProxyBase interface
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