diff --git a/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h b/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h index 5dc04b5..7f8abd2 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h +++ b/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h @@ -66,7 +66,7 @@ public: // After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends") - void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInviting, const FBlueprintSessionResult& SessionToJoin); + void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SessionToJoin); // After a voice status has changed this event is triggered if the bEnableTalkingStatusDelegate property is true diff --git a/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h b/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h index 0888fc6..6c7156f 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h +++ b/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h @@ -34,7 +34,7 @@ public: // Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnSessionInviteAccepted")) - void OnSessionInviteAccepted(FBPUniqueNetId PersonInviting, const FBlueprintSessionResult& SearchResult); + void OnSessionInviteAccepted(FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SearchResult); // Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnPlayerVoiceStateChanged")) diff --git a/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp b/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp index 448c4fc..af2e75c 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp +++ b/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp @@ -292,7 +292,7 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe } } -void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr PersonInviting, const FOnlineSessionSearchResult& SessionToJoin) +void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr PersonInvited, const FOnlineSessionSearchResult& SessionToJoin) { if (bWasSuccessful) { @@ -302,10 +302,10 @@ void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWas FBlueprintSessionResult BluePrintResult; BluePrintResult.OnlineResult = SessionToJoin; - FBPUniqueNetId PInviting; - PInviting.SetUniqueNetId(PersonInviting); + FBPUniqueNetId PInvited; + PInvited.SetUniqueNetId(PersonInvited); - OnSessionInviteAccepted(LocalPlayer,PInviting, BluePrintResult); + OnSessionInviteAccepted(LocalPlayer,PInvited, BluePrintResult); APlayerController* Player = UGameplayStatics::GetPlayerController(GetWorld(), LocalPlayer); @@ -316,7 +316,7 @@ void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWas //Run the Event specific to the actor, if the actor has the interface, otherwise ignore if (Player->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass())) { - IAdvancedFriendsInterface::Execute_OnSessionInviteAccepted(Player,PInviting, BluePrintResult); + IAdvancedFriendsInterface::Execute_OnSessionInviteAccepted(Player,PInvited, BluePrintResult); } } else