Updated some documentation comments

Prepping for auto documentation generation


Former-commit-id: a26d6bbb5c6ba5e11d096bfaa486fd08c5b149ff
This commit is contained in:
mordentral
2018-04-04 10:40:26 -04:00
parent d007eed9a8
commit ad2881cd75
6 changed files with 7 additions and 3 deletions

View File

@@ -65,6 +65,7 @@ public:
void OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInviting, const FOnlineSessionSearchResult& SessionToJoin);
// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it
// This function is currently not hooked up in any of Epics default subsystems, it is here for custom subsystems
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SessionToJoin);

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@@ -48,6 +48,7 @@ public:
static bool RegisterLocalTalker(uint8 LocalPlayerNum = 0);
// Registers all signed in players as local talkers
// This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
static void RegisterAllLocalTalkers();
@@ -60,6 +61,7 @@ public:
static void UnRegisterAllLocalTalkers();
// Registers a remote player as a talker
// This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
static bool RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId);

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@@ -21,7 +21,7 @@ class UGetUserPrivilegeCallbackProxy : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure;
// Logs out of the identity interface
// Gets the privilage of the user
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
static UGetUserPrivilegeCallbackProxy* GetUserPrivilege(UObject* WorldContextObject, const EBPUserPrivileges & PrivilegeToCheck, const FBPUniqueNetId & PlayerUniqueNetID);

View File

@@ -20,7 +20,7 @@ class ULoginUserCallbackProxy : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure;
// Logs out of the identity interface
// Logs into the identity interface
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
static ULoginUserCallbackProxy* LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken);