Updated some documentation comments

Prepping for auto documentation generation


Former-commit-id: a26d6bbb5c6ba5e11d096bfaa486fd08c5b149ff
This commit is contained in:
mordentral
2018-04-04 10:40:26 -04:00
parent d007eed9a8
commit ad2881cd75
6 changed files with 7 additions and 3 deletions

View File

@@ -65,6 +65,7 @@ public:
void OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInviting, const FOnlineSessionSearchResult& SessionToJoin);
// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it
// This function is currently not hooked up in any of Epics default subsystems, it is here for custom subsystems
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SessionToJoin);