mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
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Split plugin into two modules
One is for the general AdvancedSessions The second is for Steam specific implementations This makes it easier to package without steam included, as the default setup always packaged steam out on PC platforms. Unchecking the AdvancedSteamSessions plugin should allow for totally removing any steam reliance from the plugin. You would also have to remove steam specific nodes from your blueprints as well however as they will no longer exist. Former-commit-id: 0bf1fc80dff7be0cc2b9cebaf5affed4918cea49
This commit is contained in:
@@ -0,0 +1,17 @@
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using UnrealBuildTool;
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using System.IO;
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public class AdvancedSteamSessions : ModuleRules
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{
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public AdvancedSteamSessions(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ });
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PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
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if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
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{
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PublicDependencyModuleNames.AddRange(new string[] { "Steamworks",/*"Voice",*/ "OnlineSubsystemSteam" });
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PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open
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}
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}
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}
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@@ -0,0 +1,59 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "OnlineSubSystemHeader.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#include "OnlineFriendsInterface.h"
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#include "OnlineUserInterface.h"
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#include "OnlineMessageInterface.h"
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#include "OnlinePresenceInterface.h"
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#include "Engine/GameInstance.h"
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#include "OnlineSessionInterface.h"
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#include "UObjectIterator.h"
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#include "AdvancedSteamFriendsLibrary.generated.h"
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//General Advanced Sessions Log
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DECLARE_LOG_CATEGORY_EXTERN(AdvancedSteamFriendsLog, Log, All);
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UENUM(Blueprintable)
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enum class SteamAvatarSize : uint8
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{
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SteamAvatar_Small = 1,
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SteamAvatar_Medium = 2,
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SteamAvatar_Large = 3
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};
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UCLASS()
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class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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//********* Friend List Functions *************//
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// Get a texture of a valid friends avatar, STEAM ONLY, Returns invalid texture if the subsystem hasn't loaded that size of avatar yet
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
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static UTexture2D * GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
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// Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called.
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false);
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// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
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// Gets the persona name of a steam ID, STEAM ONLY, Returns empty if no result, might need RequestSteamFriendInfo called first.
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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static FString GetSteamPersonaName(const FBPUniqueNetId UniqueNetId);
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// Creates a unique steam id directly from a string holding a uint64 value, useful for testing
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
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static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
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};
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@@ -0,0 +1,12 @@
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#pragma once
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#include "OnlineSubSystemHeader.h"
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#include "ModuleManager.h"
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class AdvancedSteamSessions : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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void StartupModule();
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void ShutdownModule();
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};
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@@ -0,0 +1,302 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "OnlineSubSystemHeader.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#include "OnlineSessionInterface.h"
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// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
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// disable the warnings locally. Remove when this is fixed in the SDK
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable:4996)
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#endif
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#pragma push_macro("ARRAY_COUNT")
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#undef ARRAY_COUNT
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#include <steam/steam_api.h>
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#pragma pop_macro("ARRAY_COUNT")
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#endif
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// @todo Steam: See above
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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#include "AdvancedSteamWorkshopLibrary.generated.h"
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//General Advanced Sessions Log
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DECLARE_LOG_CATEGORY_EXTERN(AdvancedSteamWorkshopLog, Log, All);
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// Using a custom struct because uint32 isn't blueprint supported and I don't want to cast to int32
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// due to the size of the workshop it could end up overflowing?
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USTRUCT(BlueprintType)
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struct FBPSteamWorkshopID
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{
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GENERATED_USTRUCT_BODY()
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public:
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uint32 SteamWorkshopID;
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FBPSteamWorkshopID()
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{
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}
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FBPSteamWorkshopID(uint32 ID)
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{
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SteamWorkshopID = ID;
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}
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};
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// General result codes - Copying steams version over
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// Check these to future proof
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UENUM(BlueprintType)
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enum class FBPSteamResult : uint8
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{
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k_EResultOK = 1, // success
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k_EResultFail = 2, // generic failure
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k_EResultNoConnection = 3, // no/failed network connection
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// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
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k_EResultInvalidPassword = 5, // password/ticket is invalid
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k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere
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k_EResultInvalidProtocolVer = 7, // protocol version is incorrect
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k_EResultInvalidParam = 8, // a parameter is incorrect
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k_EResultFileNotFound = 9, // file was not found
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k_EResultBusy = 10, // called method busy - action not taken
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k_EResultInvalidState = 11, // called object was in an invalid state
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k_EResultInvalidName = 12, // name is invalid
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k_EResultInvalidEmail = 13, // email is invalid
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k_EResultDuplicateName = 14, // name is not unique
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k_EResultAccessDenied = 15, // access is denied
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k_EResultTimeout = 16, // operation timed out
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k_EResultBanned = 17, // VAC2 banned
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k_EResultAccountNotFound = 18, // account not found
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k_EResultInvalidSteamID = 19, // steamID is invalid
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k_EResultServiceUnavailable = 20, // The requested service is currently unavailable
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k_EResultNotLoggedOn = 21, // The user is not logged on
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k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party)
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k_EResultEncryptionFailure = 23, // Encryption or Decryption failed
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k_EResultInsufficientPrivilege = 24, // Insufficient privilege
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k_EResultLimitExceeded = 25, // Too much of a good thing
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k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes)
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k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired
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k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again
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k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time
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k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user
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k_EResultIPNotFound = 31, // IP address not found
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k_EResultPersistFailed = 32, // failed to write change to the data store
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k_EResultLockingFailed = 33, // failed to acquire access lock for this operation
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k_EResultLogonSessionReplaced = 34,
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k_EResultConnectFailed = 35,
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k_EResultHandshakeFailed = 36,
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k_EResultIOFailure = 37,
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k_EResultRemoteDisconnect = 38,
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k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested
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k_EResultBlocked = 40, // a user didn't allow it
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k_EResultIgnored = 41, // target is ignoring sender
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k_EResultNoMatch = 42, // nothing matching the request found
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k_EResultAccountDisabled = 43,
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k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now
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k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available
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k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin
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k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol.
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k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another.
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k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed.
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k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait
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k_EResultSuspended = 51, // Long running operation (content download) suspended/paused
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k_EResultCancelled = 52, // Operation canceled (typically by user: content download)
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k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable
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k_EResultDiskFull = 54, // Operation canceled - not enough disk space.
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k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed
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k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side
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k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account
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k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid
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k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
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k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files
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k_EResultIllegalPassword = 61, // The requested new password is not legal
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k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer )
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k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure
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k_EResultCannotUseOldPassword = 64, // The requested new password is not legal
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k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid
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k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent
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k_EResultHardwareNotCapableOfIPT = 67, //
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k_EResultIPTInitError = 68, //
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k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user
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k_EResultFacebookQueryError = 70, // Facebook query returned an error
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k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired
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k_EResultIPLoginRestrictionFailed = 72,
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k_EResultAccountLockedDown = 73,
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k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
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k_EResultNoMatchingURL = 75,
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k_EResultBadResponse = 76, // parse failure, missing field, etc.
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k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password
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k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range
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k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen
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k_EResultDisabled = 80, // The requested service has been configured to be unavailable
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k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid !
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k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action
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k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted
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k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
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k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login
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k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted
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k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker
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k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch
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k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match
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k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners
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k_EResultNotModified = 91, // data not modified
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};
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// Check these to future proof
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UENUM(BlueprintType)
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enum class FBPWorkshopFileType : uint8
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{
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k_EWorkshopFileTypeCommunity = 0,
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k_EWorkshopFileTypeMicrotransaction = 1,
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k_EWorkshopFileTypeCollection = 2,
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k_EWorkshopFileTypeArt = 3,
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k_EWorkshopFileTypeVideo = 4,
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k_EWorkshopFileTypeScreenshot = 5,
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k_EWorkshopFileTypeGame = 6,
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k_EWorkshopFileTypeSoftware = 7,
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k_EWorkshopFileTypeConcept = 8,
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k_EWorkshopFileTypeWebGuide = 9,
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k_EWorkshopFileTypeIntegratedGuide = 10,
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k_EWorkshopFileTypeMerch = 11,
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k_EWorkshopFileTypeControllerBinding = 12,
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k_EWorkshopFileTypeSteamworksAccessInvite = 13,
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k_EWorkshopFileTypeSteamVideo = 14,
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// Update k_EWorkshopFileTypeMax if you add values.
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k_EWorkshopFileTypeMax = 15
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};
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// WorkshopItemDetails Struct
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USTRUCT(BlueprintType)
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struct FBPSteamWorkshopItemDetails
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{
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GENERATED_USTRUCT_BODY()
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public:
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FBPSteamWorkshopItemDetails()
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{
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}
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FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
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{
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ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
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FileType = (FBPWorkshopFileType)hUGCDetails.m_eFileType;
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CreatorAppID = (int32)hUGCDetails.m_nCreatorAppID;
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ConsumerAppID = (int32)hUGCDetails.m_nConsumerAppID;
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Title = FString(hUGCDetails.m_rgchTitle, k_cchPublishedDocumentTitleMax);
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Description = FString(hUGCDetails.m_rgchDescription, k_cchPublishedDocumentDescriptionMax);
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ItemUrl = FString(hUGCDetails.m_rgchURL, k_cchPublishedFileURLMax);
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VotesUp = (int32)hUGCDetails.m_unVotesUp;
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VotesDown = (int32)hUGCDetails.m_unVotesDown;
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CalculatedScore = hUGCDetails.m_flScore;
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bBanned = hUGCDetails.m_bBanned;
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bAcceptedForUse = hUGCDetails.m_bAcceptedForUse;
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bTagsTruncated = hUGCDetails.m_bTagsTruncated;
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CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
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}
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// Result of obtaining the details
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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FBPSteamResult ResultOfRequest;
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// Type of file
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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FBPWorkshopFileType FileType;
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// These two are listed as baked to an int, but is stored as a uint, think its safe to keep int
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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int32 CreatorAppID;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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int32 ConsumerAppID;
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// Title of item
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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FString Title;
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// Description of item
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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FString Description;
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//Url for a video of website
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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FString ItemUrl;
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// Votes will be unlikely to go above signed limited
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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int32 VotesUp;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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int32 VotesDown;
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// Calculated score
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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float CalculatedScore;
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// whether the file was banned
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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bool bBanned;
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// developer has specifically flagged this item as accepted in the Workshop
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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bool bAcceptedForUse;
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// whether the list of tags was too long to be returned in the provided buffer
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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bool bTagsTruncated;
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// Steam ID of the user who created this content.
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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FString CreatorSteamID;
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/*
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PublishedFileId_t m_nPublishedFileId;
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uint32 m_rtimeCreated; // time when the published file was created
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uint32 m_rtimeUpdated; // time when the published file was last updated
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uint32 m_rtimeAddedToUserList; // time when the user added the published file to their list (not always applicable)
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ERemoteStoragePublishedFileVisibility m_eVisibility; // visibility
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char m_rgchTags[k_cchTagListMax]; // comma separated list of all tags associated with this file
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// file/url information
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UGCHandle_t m_hFile; // The handle of the primary file
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UGCHandle_t m_hPreviewFile; // The handle of the preview file
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char m_pchFileName[k_cchFilenameMax]; // The cloud filename of the primary file
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int32 m_nFileSize; // Size of the primary file
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int32 m_nPreviewFileSize; // Size of the preview file
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uint32 m_unNumChildren; // if m_eFileType == k_EWorkshopFileTypeCollection, then this number will be the number of children contained within the collection
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*/
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};
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UCLASS()
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class UAdvancedSteamWorkshopLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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//********* Steam Functions *************//
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||||
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// Returns IDs for subscribed workshop items, TArray length dictates how many
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSteamWorkshop")
|
||||
static TArray<FBPSteamWorkshopID> GetSubscribedWorkshopItems(int32 & NumberOfItems);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSteamWorkshop")
|
||||
static void GetNumSubscribedWorkshopItems(int32 & NumberOfItems);
|
||||
|
||||
};
|
@@ -0,0 +1,72 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
|
||||
|
||||
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
||||
// disable the warnings locally. Remove when this is fixed in the SDK
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4996)
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
|
||||
#endif
|
||||
|
||||
// @todo Steam: See above
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
#include "SteamWSRequestUGCDetailsCallbackProxy.generated.h"
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FBlueprintWorkshopDetailsDelegate, const FBPSteamWorkshopItemDetails&, WorkShopDetails);
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class USteamWSRequestUGCDetailsCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when there is a successful results return
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintWorkshopDetailsDelegate OnSuccess;
|
||||
|
||||
// Called when there is an unsuccessful results return
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintWorkshopDetailsDelegate OnFailure;
|
||||
|
||||
// Ends the current session
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSteamWorkshop")
|
||||
static USteamWSRequestUGCDetailsCallbackProxy* GetWorkshopItemDetails(UObject* WorldContextObject, FBPSteamWorkshopID WorkShopID, int32 NumSecondsBeforeTimeout);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
// Internal callback when the operation completes, calls out to the public success/failure callbacks
|
||||
/* Steam UGC details */
|
||||
//STEAM_CALLBACK(USteamWSRequestUGCDetailsCallbackProxy, OnUGCRequestUGCDetails, SteamUGCRequestUGCDetailsResult_t, OnUGCRequestUGCDetailsCallback);
|
||||
void OnUGCRequestUGCDetails(SteamUGCRequestUGCDetailsResult_t *pResult, bool bIOFailure);
|
||||
CCallResult<USteamWSRequestUGCDetailsCallbackProxy, SteamUGCRequestUGCDetailsResult_t> m_callResultUGCRequestDetails;
|
||||
#endif
|
||||
|
||||
private:
|
||||
|
||||
FBPSteamWorkshopID WorkShopID;
|
||||
|
||||
int32 NumSecondsBeforeTimeout;
|
||||
|
||||
UObject* WorldContextObject;
|
||||
};
|
@@ -0,0 +1,221 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#include "AdvancedSteamFriendsLibrary.h"
|
||||
|
||||
|
||||
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
|
||||
|
||||
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
||||
// disable the warnings locally. Remove when this is fixed in the SDK
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4996)
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
#include <OnlineSubsystemSteamTypes.h>
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
|
||||
#endif
|
||||
|
||||
// @todo Steam: See above
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
|
||||
|
||||
|
||||
int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
|
||||
return SteamFriends()->GetFriendSteamLevel(id);
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
|
||||
|
||||
}
|
||||
|
||||
FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId UniqueNetId)
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!"));
|
||||
return FString(TEXT(""));
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
const char* PersonaName = SteamFriends()->GetFriendPersonaName(id);
|
||||
return FString(UTF8_TO_TCHAR(PersonaName));
|
||||
}
|
||||
#endif
|
||||
|
||||
return FString(TEXT(""));
|
||||
}
|
||||
|
||||
FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FString SteamID64)
|
||||
{
|
||||
FBPUniqueNetId netId;
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!(SteamID64.Len() > 0))
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("CreateSteamIDFromString Had a bad UniqueNetId!"));
|
||||
return netId;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
// Already does the conversion
|
||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(SteamID64));
|
||||
//FCString::Atoi64(*SteamID64));
|
||||
|
||||
netId.SetUniqueNetId(ValueID);
|
||||
return netId;
|
||||
}
|
||||
#endif
|
||||
|
||||
return netId;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
|
||||
return !SteamFriends()->RequestUserInformation(id, bRequireNameOnly);
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Couldn't init steamAPI!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!"));
|
||||
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint32 Width = 0;
|
||||
uint32 Height = 0;
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
//Getting the PictureID from the SteamAPI and getting the Size with the ID
|
||||
//virtual bool RequestUserInformation( CSteamID steamIDUser, bool bRequireNameOnly ) = 0;
|
||||
|
||||
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
int Picture = 0;
|
||||
|
||||
switch(AvatarSize)
|
||||
{
|
||||
case SteamAvatarSize::SteamAvatar_Small: Picture = SteamFriends()->GetSmallFriendAvatar(id); break;
|
||||
case SteamAvatarSize::SteamAvatar_Medium: Picture = SteamFriends()->GetMediumFriendAvatar(id); break;
|
||||
case SteamAvatarSize::SteamAvatar_Large: Picture = SteamFriends()->GetLargeFriendAvatar(id); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (Picture == -1)
|
||||
{
|
||||
Result = EBlueprintAsyncResultSwitch::AsyncLoading;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SteamUtils()->GetImageSize(Picture, &Width, &Height);
|
||||
|
||||
// STOLEN FROM ANSWERHUB :p, then fixed because answerhub wasn't releasing the memory O.o
|
||||
// Also fixed image pixel format and switched to a memcpy instead of manual iteration.
|
||||
// At some point I should probably reply to that answerhub post with these fixes to prevent people killing their games.....
|
||||
|
||||
if (Width > 0 && Height > 0)
|
||||
{
|
||||
//Creating the buffer "oAvatarRGBA" and then filling it with the RGBA Stream from the Steam Avatar
|
||||
uint8 *oAvatarRGBA = new uint8[Width * Height * 4];
|
||||
|
||||
|
||||
//Filling the buffer with the RGBA Stream from the Steam Avatar and creating a UTextur2D to parse the RGBA Steam in
|
||||
SteamUtils()->GetImageRGBA(Picture, (uint8*)oAvatarRGBA, 4 * Height * Width * sizeof(char));
|
||||
|
||||
|
||||
// Removed as I changed the image bit code to be RGB, I think the original author was unaware that there were different pixel formats
|
||||
/*
|
||||
//Swap R and B channels because for some reason the games whack
|
||||
for (uint32 i = 0; i < (Width * Height * 4); i += 4)
|
||||
{
|
||||
uint8 Temp = oAvatarRGBA[i + 0];
|
||||
oAvatarRGBA[i + 0] = oAvatarRGBA[i + 2];
|
||||
oAvatarRGBA[i + 2] = Temp;
|
||||
}*/
|
||||
|
||||
UTexture2D* Avatar = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);
|
||||
|
||||
// Switched to a Memcpy instead of byte by byte transer
|
||||
uint8* MipData = (uint8*)Avatar->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
|
||||
FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
|
||||
Avatar->PlatformData->Mips[0].BulkData.Unlock();
|
||||
|
||||
// Original implementation was missing this!!
|
||||
// the hell man......
|
||||
delete[] oAvatarRGBA;
|
||||
|
||||
//Setting some Parameters for the Texture and finally returning it
|
||||
Avatar->PlatformData->NumSlices = 1;
|
||||
Avatar->NeverStream = true;
|
||||
//Avatar->CompressionSettings = TC_EditorIcon;
|
||||
|
||||
Avatar->UpdateResource();
|
||||
|
||||
Result = EBlueprintAsyncResultSwitch::OnSuccess;
|
||||
return Avatar;
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("Bad Height / Width with steam avatar!"));
|
||||
}
|
||||
|
||||
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("STEAM Couldn't be verified as initialized"));
|
||||
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
||||
return nullptr;
|
||||
}
|
@@ -0,0 +1,13 @@
|
||||
//#include "StandAlonePrivatePCH.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#include "AdvancedSteamSessions.h"
|
||||
|
||||
void AdvancedSteamSessions::StartupModule()
|
||||
{
|
||||
}
|
||||
|
||||
void AdvancedSteamSessions::ShutdownModule()
|
||||
{
|
||||
}
|
||||
|
||||
IMPLEMENT_MODULE(AdvancedSteamSessions, AdvancedSteamSessions)
|
@@ -0,0 +1,69 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#include "AdvancedSteamWorkshopLibrary.h"
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedSteamWorkshopLog);
|
||||
|
||||
|
||||
void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & NumberOfItems)
|
||||
{
|
||||
NumberOfItems = 0;
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
NumberOfItems = SteamUGC()->GetNumSubscribedItems();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : Called on an incompatible platform"));
|
||||
return;
|
||||
}
|
||||
|
||||
TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopItems(int32 & NumberOfItems)
|
||||
{
|
||||
TArray<FBPSteamWorkshopID> outArray;
|
||||
NumberOfItems = 0;
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint32 NumItems = SteamUGC()->GetNumSubscribedItems();
|
||||
|
||||
if (NumItems == 0)
|
||||
return outArray;
|
||||
|
||||
// Not using the actual variable above in case someone somehow goes past int32 limits
|
||||
// Don't want to go negative on the iteration.
|
||||
NumberOfItems = NumItems;
|
||||
|
||||
PublishedFileId_t *fileIds = new PublishedFileId_t[NumItems];
|
||||
|
||||
uint32 subItems = SteamUGC()->GetSubscribedItems(fileIds, NumItems);
|
||||
|
||||
for (uint32 i = 0; i < subItems; ++i)
|
||||
{
|
||||
outArray.Add(FBPSteamWorkshopID(fileIds[i]));
|
||||
}
|
||||
|
||||
delete[] fileIds;
|
||||
|
||||
return outArray;
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
|
||||
return outArray;
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : Called on an incompatible platform"));
|
||||
return outArray;
|
||||
}
|
@@ -0,0 +1,54 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#include "SteamWSRequestUGCDetailsCallbackProxy.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UEndSessionCallbackProxy
|
||||
|
||||
USteamWSRequestUGCDetailsCallbackProxy::USteamWSRequestUGCDetailsCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
NumSecondsBeforeTimeout = 2.0f;
|
||||
}
|
||||
|
||||
|
||||
USteamWSRequestUGCDetailsCallbackProxy* USteamWSRequestUGCDetailsCallbackProxy::GetWorkshopItemDetails(UObject* WorldContextObject, FBPSteamWorkshopID WorkShopID, int32 NumSecondsBeforeTimeout)
|
||||
{
|
||||
USteamWSRequestUGCDetailsCallbackProxy* Proxy = NewObject<USteamWSRequestUGCDetailsCallbackProxy>();
|
||||
|
||||
Proxy->WorkShopID = WorkShopID;
|
||||
Proxy->NumSecondsBeforeTimeout = NumSecondsBeforeTimeout;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::Activate()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
SteamAPICall_t hSteamAPICall = SteamUGC()->RequestUGCDetails(WorkShopID.SteamWorkshopID, NumSecondsBeforeTimeout);
|
||||
m_callResultUGCRequestDetails.Set(hSteamAPICall, this, &USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
}
|
||||
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCRequestUGCDetailsResult_t *pResult, bool bIOFailure)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (bIOFailure || !pResult)
|
||||
{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
return;
|
||||
}
|
||||
|
||||
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(pResult->m_details));
|
||||
return;
|
||||
#endif
|
||||
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
}
|
||||
|
Reference in New Issue
Block a user