mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
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revised library
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@@ -42,7 +42,7 @@ public:
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// Get the current session settings
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// Get the current session settings
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
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static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
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static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
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// Check if someone is in the current session
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// Check if someone is in the current session
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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@@ -68,7 +68,7 @@ void UAdvancedSessionsLibrary::GetSessionState(TEnumAsByte<EBPOnlineSessionState
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SessionState = ((EBPOnlineSessionState::Type)SessionInterface->GetSessionState(GameSessionName));
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SessionState = ((EBPOnlineSessionState::Type)SessionInterface->GetSessionState(GameSessionName));
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}
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}
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void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
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void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
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{
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{
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
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@@ -93,7 +93,9 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
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bIsLAN = settings->bIsLANMatch;
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bIsLAN = settings->bIsLANMatch;
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bIsDedicated = settings->bIsDedicated;
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bIsDedicated = settings->bIsDedicated;
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bIsAnticheatEnabled = settings->bAntiCheatProtected;
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bIsAnticheatEnabled = settings->bAntiCheatProtected;
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bAllowInvites = settings->bAllowInvites;
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bAllowJoinInProgress = settings->bAllowJoinInProgress;
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FSessionPropertyKeyPair NewSetting;
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FSessionPropertyKeyPair NewSetting;
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for (auto& Elem : settings->Settings)
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for (auto& Elem : settings->Settings)
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