porting session change to ue5

This commit is contained in:
Joshua
2022-05-03 08:39:29 -04:00
parent 936532f1a0
commit bc26be2a12

View File

@@ -129,9 +129,8 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
case EBPServerPresenceSearchType::AllServers: case EBPServerPresenceSearchType::AllServers:
default: default:
{ {
// Only steam uses the separate searching flags currently //if (IOnlineSubsystem::DoesInstanceExist("STEAM"))
if (IOnlineSubsystem::DoesInstanceExist("STEAM")) //{
{
bRunSecondSearch = true; bRunSecondSearch = true;
SearchObjectDedicated = MakeShareable(new FOnlineSessionSearch); SearchObjectDedicated = MakeShareable(new FOnlineSessionSearch);
@@ -139,11 +138,15 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
SearchObjectDedicated->bIsLanQuery = bUseLAN; SearchObjectDedicated->bIsLanQuery = bUseLAN;
FOnlineSearchSettingsEx DedicatedOnly = tem; FOnlineSearchSettingsEx DedicatedOnly = tem;
tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
if (bSearchLobbies)
tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals);
//DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals); //DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals);
SearchObjectDedicated->QuerySettings = DedicatedOnly; SearchObjectDedicated->QuerySettings = DedicatedOnly;
} //}
} }
break; break;
} }