Fixed up the workshop nodes a little more

Added "bRequireNameOnly" to the RequestSteamFriendInfo node, significantly reduces time to return
a result as the cost of not downloading the avatar for that user.


Added the following nodes

GetSteamPersonaName - To retrieve the name of a non friend

Make UniqueNetID from SteamID String - Makes a uniquenetid from a 64bit steam ID string


Former-commit-id: ec7b6b909584d0260225bd8a9e5477970483563a
This commit is contained in:
mordentral
2017-02-24 14:07:29 -05:00
parent de94bf6648
commit c2ec8901b0
4 changed files with 67 additions and 6 deletions

View File

@@ -67,10 +67,17 @@ public:
// Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId);
static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false);
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
// Gets the persona name of a steam ID, STEAM ONLY, Returns empty if no result, might need RequestSteamFriendInfo called first.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static FString GetSteamPersonaName(const FBPUniqueNetId UniqueNetId);
// Creates a unique steam id directly from a string holding a uint64 value, useful for testing
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
};

View File

@@ -210,6 +210,8 @@ public:
bBanned = hUGCDetails.m_bBanned;
bAcceptedForUse = hUGCDetails.m_bAcceptedForUse;
bTagsTruncated = hUGCDetails.m_bTagsTruncated;
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
}
// Result of obtaining the details
@@ -260,9 +262,12 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
bool bTagsTruncated;
// Steam ID of the user who created this content.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
FString CreatorSteamID;
/*
PublishedFileId_t m_nPublishedFileId;
uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content.
uint32 m_rtimeCreated; // time when the published file was created
uint32 m_rtimeUpdated; // time when the published file was last updated
uint32 m_rtimeAddedToUserList; // time when the user added the published file to their list (not always applicable)