diff --git a/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h b/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h index 44fad88..cde725e 100644 --- a/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h +++ b/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h @@ -6,6 +6,8 @@ #include "Kismet/BlueprintFunctionLibrary.h" #include "Online.h" #include "OnlineSubsystem.h" +#include "steam/isteamugc.h" +#include "steam/isteamremotestorage.h" #include "Interfaces/OnlineSessionInterface.h" // @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just diff --git a/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamRequestGroupOfficersCallbackProxy.cpp b/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamRequestGroupOfficersCallbackProxy.cpp index f126bd7..d792741 100644 --- a/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamRequestGroupOfficersCallbackProxy.cpp +++ b/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamRequestGroupOfficersCallbackProxy.cpp @@ -4,6 +4,7 @@ #include "UObject/CoreOnline.h" #include "AdvancedSteamFriendsLibrary.h" #include "OnlineSubSystemHeader.h" +#include "steam/isteamfriends.h" //#include "OnlineSubsystemSteamTypes.h" ////////////////////////////////////////////////////////////////////////// diff --git a/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamWSRequestUGCDetailsCallbackProxy.cpp b/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamWSRequestUGCDetailsCallbackProxy.cpp index 5923917..31a7a60 100644 --- a/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamWSRequestUGCDetailsCallbackProxy.cpp +++ b/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamWSRequestUGCDetailsCallbackProxy.cpp @@ -2,6 +2,7 @@ #include "SteamWSRequestUGCDetailsCallbackProxy.h" #include "OnlineSubSystemHeader.h" +#include "steam/isteamugc.h" ////////////////////////////////////////////////////////////////////////// // UEndSessionCallbackProxy