Added a control bool for the auto travel setup

Added a control bool for the auto travel setup, and exposed two new variables to the Update Session node
This commit is contained in:
Joshua
2025-08-07 15:01:34 -04:00
parent a6f91c874c
commit ca9797b112
4 changed files with 26 additions and 3 deletions

View File

@@ -44,6 +44,11 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedVoiceInterface)
bool bEnableTalkingStatusDelegate;
// If true we will auto travel to a game session when an invite is received.
// This can get in the way of Beacon Sessions, you may want to disable it.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface)
bool bAutoTravelOnAcceptedUserInviteReceived = true;
//virtual void PostLoad() override;
virtual void Shutdown() override;
virtual void Init() override;