added fixes for friend sessions

This commit is contained in:
mordentral
2016-06-22 14:13:23 -04:00
parent f1fdbee372
commit d969d6a670
4 changed files with 19 additions and 3 deletions

View File

@@ -58,9 +58,11 @@ void UFindFriendSessionCallbackProxy::Activate()
FindFriendSessionCompleteDelegateHandle = Sessions->AddOnFindFriendSessionCompleteDelegate_Handle(Player->GetControllerId(), OnFindFriendSessionCompleteDelegate);
Sessions->FindFriendSession(Player->GetControllerId(),*cUniqueNetId.GetUniqueNetId());
Sessions->FindFriendSession(Player->GetControllerId(), *cUniqueNetId.GetUniqueNetId());
return;
}
// Fail immediately
FBlueprintSessionResult EmptyResult;
OnFailure.Broadcast(EmptyResult);
@@ -77,7 +79,13 @@ void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPl
{
FBlueprintSessionResult Result;
Result.OnlineResult = SessionInfo;
OnSuccess.Broadcast(Result);
if(Result.OnlineResult.IsValid())
OnSuccess.Broadcast(Result);
else
{
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed, returned an invalid session."));
OnFailure.Broadcast(Result);
}
}
else
{