mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-22 07:54:25 +00:00
Added a control bool for the auto travel setup
Added a control bool for the auto travel setup, and exposed two new variables to the Update Session node
This commit is contained in:
@@ -44,6 +44,11 @@ public:
|
|||||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedVoiceInterface)
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedVoiceInterface)
|
||||||
bool bEnableTalkingStatusDelegate;
|
bool bEnableTalkingStatusDelegate;
|
||||||
|
|
||||||
|
// If true we will auto travel to a game session when an invite is received.
|
||||||
|
// This can get in the way of Beacon Sessions, you may want to disable it.
|
||||||
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface)
|
||||||
|
bool bAutoTravelOnAcceptedUserInviteReceived = true;
|
||||||
|
|
||||||
//virtual void PostLoad() override;
|
//virtual void PostLoad() override;
|
||||||
virtual void Shutdown() override;
|
virtual void Shutdown() override;
|
||||||
virtual void Init() override;
|
virtual void Init() override;
|
||||||
|
@@ -21,7 +21,7 @@ class UUpdateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
|||||||
|
|
||||||
// Creates a session with the default online subsystem with advanced optional inputs, you MUST fill in all categories or it will pass in values that you didn't want as default values
|
// Creates a session with the default online subsystem with advanced optional inputs, you MUST fill in all categories or it will pass in values that you didn't want as default values
|
||||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
|
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
|
||||||
static UUpdateSessionCallbackProxyAdvanced* UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = false, bool bAllowJoinInProgress = false, bool bRefreshOnlineData = true, bool bIsDedicatedServer = false, bool bShouldAdvertise = true);
|
static UUpdateSessionCallbackProxyAdvanced* UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = false, bool bAllowJoinInProgress = false, bool bRefreshOnlineData = true, bool bIsDedicatedServer = false, bool bShouldAdvertise = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false);
|
||||||
|
|
||||||
// UOnlineBlueprintCallProxyBase interface
|
// UOnlineBlueprintCallProxyBase interface
|
||||||
virtual void Activate() override;
|
virtual void Activate() override;
|
||||||
@@ -58,6 +58,12 @@ private:
|
|||||||
// Allow joining in progress
|
// Allow joining in progress
|
||||||
bool bAllowJoinInProgress = true;
|
bool bAllowJoinInProgress = true;
|
||||||
|
|
||||||
|
// Allow joining in progress
|
||||||
|
bool bAllowJoinViaPresence = true;
|
||||||
|
|
||||||
|
// Allow joining in progress
|
||||||
|
bool bAllowJoinViaPresenceFriendsOnly = false;
|
||||||
|
|
||||||
// Update whether this is a dedicated server or not
|
// Update whether this is a dedicated server or not
|
||||||
bool bDedicatedServer = false;
|
bool bDedicatedServer = false;
|
||||||
|
|
||||||
|
@@ -36,6 +36,13 @@ void UAdvancedFriendsGameInstance::OnSessionUserInviteAccepted(const bool bWasSu
|
|||||||
|
|
||||||
void UAdvancedFriendsGameInstance::OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result)
|
void UAdvancedFriendsGameInstance::OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
// If we don't want to auto travel to the session instance then exit out
|
||||||
|
if (!bAutoTravelOnAcceptedUserInviteReceived)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
|
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
|
||||||
if (SessionInterface.IsValid())
|
if (SessionInterface.IsValid())
|
||||||
{
|
{
|
||||||
|
@@ -12,7 +12,7 @@ UUpdateSessionCallbackProxyAdvanced::UUpdateSessionCallbackProxyAdvanced(const F
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bAllowJoinInProgress, bool bRefreshOnlineData, bool bIsDedicatedServer, bool bShouldAdvertise)
|
UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bAllowJoinInProgress, bool bRefreshOnlineData, bool bIsDedicatedServer, bool bShouldAdvertise, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly)
|
||||||
{
|
{
|
||||||
UUpdateSessionCallbackProxyAdvanced* Proxy = NewObject<UUpdateSessionCallbackProxyAdvanced>();
|
UUpdateSessionCallbackProxyAdvanced* Proxy = NewObject<UUpdateSessionCallbackProxyAdvanced>();
|
||||||
Proxy->NumPublicConnections = PublicConnections;
|
Proxy->NumPublicConnections = PublicConnections;
|
||||||
@@ -25,6 +25,8 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
|
|||||||
Proxy->bAllowJoinInProgress = bAllowJoinInProgress;
|
Proxy->bAllowJoinInProgress = bAllowJoinInProgress;
|
||||||
Proxy->bDedicatedServer = bIsDedicatedServer;
|
Proxy->bDedicatedServer = bIsDedicatedServer;
|
||||||
Proxy->bShouldAdvertise = bShouldAdvertise;
|
Proxy->bShouldAdvertise = bShouldAdvertise;
|
||||||
|
Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence;
|
||||||
|
Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
|
||||||
return Proxy;
|
return Proxy;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -65,11 +67,14 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
|||||||
Settings->bAllowJoinInProgress = bAllowJoinInProgress;
|
Settings->bAllowJoinInProgress = bAllowJoinInProgress;
|
||||||
Settings->bIsLANMatch = bUseLAN;
|
Settings->bIsLANMatch = bUseLAN;
|
||||||
//Settings->bUsesPresence = true;
|
//Settings->bUsesPresence = true;
|
||||||
//Settings->bAllowJoinViaPresence = true;
|
|
||||||
Settings->bAllowInvites = bAllowInvites;
|
Settings->bAllowInvites = bAllowInvites;
|
||||||
Settings->bAllowJoinInProgress = bAllowJoinInProgress;
|
Settings->bAllowJoinInProgress = bAllowJoinInProgress;
|
||||||
Settings->bIsDedicated = bDedicatedServer;
|
Settings->bIsDedicated = bDedicatedServer;
|
||||||
|
|
||||||
|
// Added in 5.6
|
||||||
|
Settings->bAllowJoinViaPresence = bAllowJoinViaPresence;
|
||||||
|
Settings->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
|
||||||
|
|
||||||
FOnlineSessionSetting * fSetting = NULL;
|
FOnlineSessionSetting * fSetting = NULL;
|
||||||
FOnlineSessionSetting ExtraSetting;
|
FOnlineSessionSetting ExtraSetting;
|
||||||
for (int i = 0; i < ExtraSettings.Num(); i++)
|
for (int i = 0; i < ExtraSettings.Num(); i++)
|
||||||
|
Reference in New Issue
Block a user