mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-23 00:14:24 +00:00
Added extra execution outputs to "Get Steam Avatar" node
Added in CriErrUA's pull request for equivilant nodes for uniquenetids and then optimized it. Former-commit-id: 224fcd8a032efaa49f4288837ab1173823cb51f4
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{
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"Changelist" : 3142249,
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"BuildId" : "4ef07da3-e88a-4906-9396-c2b96c225a4a",
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"Modules" :
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{
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"AdvancedSessions" : "UE4Editor-AdvancedSessions-Win64-DebugGame.dll"
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}
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}
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{
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"Changelist" : 3142249,
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"BuildId" : "4870daf4-0b02-459b-9258-609d8c5a2c4b",
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"Modules" :
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{
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"AdvancedSessions" : "UE4Editor-AdvancedSessions.dll"
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}
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}
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@@ -62,8 +62,8 @@ public:
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static void IsAFriend(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, bool &IsFriend);
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// Get a texture of a valid friends avatar, STEAM ONLY, Returns invalid texture if the subsystem hasn't loaded that size of avatar yet
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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static UTexture2D * GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
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static UTexture2D * GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
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// Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called.
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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@@ -82,6 +82,19 @@ enum class EBlueprintResultSwitch : uint8
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OnFailure
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};
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// This makes a lot of the blueprint functions cleaner
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UENUM()
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enum class EBlueprintAsyncResultSwitch : uint8
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{
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// On Success
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OnSuccess,
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// Still loading
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AsyncLoading,
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// On Failure
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OnFailure
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};
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// This is to define server type searches
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UENUM(BlueprintType)
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enum class EBPServerPresenceSearchType : uint8
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@@ -76,12 +76,13 @@ bool UAdvancedFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId Unique
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return false;
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}
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UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, SteamAvatarSize AvatarSize)
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UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
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{
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UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!"));
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Result = EBlueprintAsyncResultSwitch::OnFailure;
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return nullptr;
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}
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@@ -106,7 +107,10 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId
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}
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if (Picture == -1)
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{
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Result = EBlueprintAsyncResultSwitch::AsyncLoading;
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return NULL;
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}
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SteamUtils()->GetImageSize(Picture, &Width, &Height);
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@@ -150,6 +154,7 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId
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Avatar->UpdateResource();
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Result = EBlueprintAsyncResultSwitch::OnSuccess;
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return Avatar;
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}
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else
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@@ -157,11 +162,13 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId
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UE_LOG(AdvancedFriendsLog, Warning, TEXT("Bad Height / Width with steam avatar!"));
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}
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Result = EBlueprintAsyncResultSwitch::OnFailure;
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return nullptr;
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}
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#endif
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UE_LOG(AdvancedFriendsLog, Warning, TEXT("STEAM Couldn't be verified as initialized"));
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Result = EBlueprintAsyncResultSwitch::OnFailure;
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return nullptr;
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}
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@@ -361,26 +361,16 @@ void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *Playe
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return;
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}
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bool UAdvancedSessionsLibrary::IsValidUniqueNetID(const FBPUniqueNetId &UniqueNetId)
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{
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return UniqueNetId.IsValid();
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}
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bool UAdvancedSessionsLibrary::EqualEqual_UNetIDUnetID(const FBPUniqueNetId &A, const FBPUniqueNetId &B)
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{
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if (A.IsValid() && B.IsValid())
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{
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return (A.GetUniqueNetId()->GetSize() == B.GetUniqueNetId()->GetSize()) &&
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(FMemory::Memcmp(A.GetUniqueNetId()->GetBytes(), B.GetUniqueNetId()->GetBytes(), A.GetUniqueNetId()->GetSize()) == 0);
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}
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else
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{
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return false;
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}
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{
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return ((A.IsValid() && B.IsValid()) && (*A.GetUniqueNetId() == *B.GetUniqueNetId()));
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}
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void UAdvancedSessionsLibrary::SetPlayerName(APlayerController *PlayerController, FString PlayerName)
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{
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if (!PlayerController)
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