From df749735dd50804b2679566456f2a1d9e1638659 Mon Sep 17 00:00:00 2001 From: Joshua Date: Thu, 5 Jun 2025 15:14:50 -0400 Subject: [PATCH] they didn't fix it fully turns out --- .../AdvancedSessions/Private/AdvancedFriendsLibrary.cpp | 4 ++-- .../AdvancedSessions/Private/GetFriendsCallbackProxy.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp b/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp index 909587a..5df1a94 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp +++ b/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp @@ -152,7 +152,7 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string - Friend.PresenceInfo.StatusString = pres.Status.StatusStr; + //Friend.PresenceInfo.StatusString = pres.Status.StatusStr; } } @@ -266,7 +266,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying; BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string - BPF.PresenceInfo.StatusString = pres.Status.StatusStr; + //BPF.PresenceInfo.StatusString = pres.Status.StatusStr; BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable; BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; diff --git a/AdvancedSessions/Source/AdvancedSessions/Private/GetFriendsCallbackProxy.cpp b/AdvancedSessions/Source/AdvancedSessions/Private/GetFriendsCallbackProxy.cpp index a1461c0..2d1d738 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Private/GetFriendsCallbackProxy.cpp +++ b/AdvancedSessions/Source/AdvancedSessions/Private/GetFriendsCallbackProxy.cpp @@ -94,7 +94,7 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string - BPF.PresenceInfo.StatusString = pres.Status.StatusStr; + //BPF.PresenceInfo.StatusString = pres.Status.StatusStr; BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable; BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;