diff --git a/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h b/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h index 7ae831d..4cbdc05 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h +++ b/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h @@ -199,6 +199,12 @@ public: // Checks if the stated session subsystem is active UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc") static bool HasOnlineSubsystem(FName SubSystemName); + + //**** Seamless travel Functions ****// + + //Exposes Server travel to blueprint + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) + static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldskipGameNotify); };