diff --git a/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs b/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs index c276d5d..256e0bc 100644 --- a/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs +++ b/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs @@ -7,7 +7,7 @@ public class AdvancedSessions : ModuleRules { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; //bEnforceIWYU = true; - + Definitions.Add("WITH_ADVANCED_SESSIONS=1"); PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ }); diff --git a/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp b/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp index 5ebcf6c..3b3dbcc 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp +++ b/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp @@ -427,7 +427,7 @@ void UAdvancedSessionsLibrary::GetPlayerName(APlayerController *PlayerController if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL) { - PlayerName = PlayerState->PlayerName; + PlayerName = PlayerState->GetPlayerName(); return; } else