From f7c74198514ddf459c31012f5874fd85cc031db4 Mon Sep 17 00:00:00 2001 From: mordentral Date: Tue, 23 May 2017 11:04:58 -0400 Subject: [PATCH] Fix player login status changed event definition being incorrect Former-commit-id: a42579dd79f2b68d69b67ded1a301640ed3cf00c --- .../AdvancedSessions/Classes/AdvancedFriendsGameInstance.h | 2 +- .../Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h b/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h index 2efec5f..c3406d1 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h +++ b/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h @@ -88,7 +88,7 @@ public: // Called when the designated LocalUser has changed login status UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedIdentity", meta = (DisplayName = "OnPlayerLoginStatusChanged")) - void OnPlayerLoginStatusChanged(int32 PlayerNum, EBPLoginStatus &PreviousStatus, EBPLoginStatus &NewStatus, FBPUniqueNetId & NewPlayerUniqueNetID); + void OnPlayerLoginStatusChanged(int32 PlayerNum, EBPLoginStatus PreviousStatus, EBPLoginStatus NewStatus, FBPUniqueNetId NewPlayerUniqueNetID); void OnPlayerLoginStatusChangedMaster(int32 PlayerNum, ELoginStatus::Type PreviousStatus, ELoginStatus::Type NewStatus, const FUniqueNetId & NewPlayerUniqueNetID); FOnLoginStatusChangedDelegate PlayerLoginStatusChangedDelegate; diff --git a/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h b/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h index 11d851a..0888fc6 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h +++ b/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h @@ -46,7 +46,7 @@ public: // Called when the designated LocalUser has changed login state UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnPlayerLoginStatusChanged")) - void OnPlayerLoginStatusChanged(EBPLoginStatus &PreviousStatus, EBPLoginStatus &NewStatus, FBPUniqueNetId & PlayerUniqueNetID); + void OnPlayerLoginStatusChanged(EBPLoginStatus PreviousStatus, EBPLoginStatus NewStatus, FBPUniqueNetId PlayerUniqueNetID); // REMOVED BECAUSE IT WAS NEVER BEING CALLED // Called when the designated LocalUser has received a session invite, use JoinSession on result to connect