Merge branch 'UE5-ReleaseStaging'

This commit is contained in:
Joshua
2022-04-05 15:29:19 -04:00
48 changed files with 4781 additions and 4750 deletions

2
.gitattributes vendored Normal file
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@@ -0,0 +1,2 @@
* text=auto
*.bat eol=crlf

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@@ -1,22 +1,19 @@
{ {
"FileVersion" : 3, "FileVersion": 3,
"FriendlyName": "Advanced Sessions",
"FriendlyName" : "Advanced Sessions", "Version": 4,
"Version" : 4.27, "VersionName": "5.0",
"VersionName": "4.27", "Description": "Adds new blueprint functions to handle more advanced session operations.",
"Description" : "Adds new blueprint functions to handle more advanced session operations.", "Category": "Advanced Sessions Plugin",
"Category" : "Advanced Sessions Plugin", "CreatedBy": "Joshua Statzer",
"CreatedBy" : "Joshua Statzer", "CreatedByURL": "N/A",
"CreatedByURL" : "N/A", "Modules": [
{
"Modules" : "Name": "AdvancedSessions",
[ "Type": "Runtime",
{ "LoadingPhase": "PreDefault"
"Name" : "AdvancedSessions", }
"Type" : "RunTime", ],
"LoadingPhase" : "PreDefault"
}
],
"Plugins": [ "Plugins": [
{ {
"Name": "OnlineSubsystem", "Name": "OnlineSubsystem",
@@ -26,5 +23,12 @@
"Name": "OnlineSubsystemUtils", "Name": "OnlineSubsystemUtils",
"Enabled": true "Enabled": true
} }
] ],
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": false,
"IsBetaVersion": false,
"IsExperimentalVersion": false,
"Installed": false
} }

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@@ -0,0 +1,8 @@
[FilterPlugin]
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
;
; Examples:
; /README.txt
; /Extras/...
; /Binaries/ThirdParty/*.dll

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@@ -206,5 +206,4 @@ public:
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify); static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
}; };

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@@ -251,17 +251,17 @@ struct FBPFriendPresenceInfo
public: public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsOnline; bool bIsOnline = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsPlaying; bool bIsPlaying = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsPlayingThisGame; bool bIsPlayingThisGame = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsJoinable; bool bIsJoinable = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bHasVoiceSupport; bool bHasVoiceSupport = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
EBPOnlinePresenceState PresenceState; EBPOnlinePresenceState PresenceState = EBPOnlinePresenceState::Offline;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString StatusString; FString StatusString;
@@ -288,11 +288,11 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString RealName; FString RealName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
EBPOnlinePresenceState OnlineState; EBPOnlinePresenceState OnlineState = EBPOnlinePresenceState::Offline;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FBPUniqueNetId UniqueNetId; FBPUniqueNetId UniqueNetId;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsPlayingSameGame; bool bIsPlayingSameGame = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FBPFriendPresenceInfo PresenceInfo; FBPFriendPresenceInfo PresenceInfo;

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@@ -531,11 +531,18 @@ void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextOb
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify) bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
{ {
if (!WorldContextObject) return false; if (!WorldContextObject)
{
return false;
}
//using a context object to get the world //using a context object to get the world
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
if (!World) return false; if (World)
World->ServerTravel(FURL,bAbsolute,bShouldSkipGameNotify); {
return true; World->ServerTravel(FURL, bAbsolute, bShouldSkipGameNotify);
return true;
}
return false;
} }

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@@ -64,7 +64,8 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
if (PlayerControllerWeakPtr.IsValid()) if (PlayerControllerWeakPtr.IsValid())
{ {
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player); ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
auto uniqueId = UserId.AsShared();
FUniqueNetIdRepl UniqueID(UserId.AsShared());
if (Player) if (Player)
{ {
@@ -74,15 +75,13 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
{ {
Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle); Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
} }
Player->SetCachedUniqueNetId(uniqueId); Player->SetCachedUniqueNetId(UniqueID);
} }
APlayerState* State = PlayerControllerWeakPtr->PlayerState; if (APlayerState* State = PlayerControllerWeakPtr->PlayerState)
if (State)
{ {
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp // Update UniqueId. See also ShowLoginUICallbackProxy.cpp
State->SetUniqueId((const FUniqueNetIdPtr&) uniqueId); State->SetUniqueId(UniqueID);
} }
} }

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@@ -2,8 +2,8 @@
"FileVersion" : 3, "FileVersion" : 3,
"FriendlyName" : "Advanced Steam Sessions", "FriendlyName" : "Advanced Steam Sessions",
"Version" : 4.27, "Version" : 5.0,
"VersionName": "4.27", "VersionName": "5.0",
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS", "Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
"Category" : "Advanced Sessions Plugin", "Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer", "CreatedBy" : "Joshua Statzer",

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@@ -0,0 +1,8 @@
[FilterPlugin]
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
;
; Examples:
; /README.txt
; /Extras/...
; /Binaries/ThirdParty/*.dll

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@@ -13,7 +13,7 @@ public class AdvancedSteamSessions : ModuleRules
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/}); PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac)) if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
{ {
PublicDependencyModuleNames.AddRange(new string[] { "Steamworks",/*"Voice",*/ "OnlineSubsystemSteam" }); PublicDependencyModuleNames.AddRange(new string[] { "Steamworks",/*"Voice",*/ "OnlineSubsystemSteam" });
PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open

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@@ -297,11 +297,11 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FString GroupTag; FString GroupTag;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numOnline; int32 numOnline = 0;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numInGame; int32 numInGame = 0;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numChatting; int32 numChatting = 0;
}; };

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@@ -55,7 +55,7 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FBPUniqueNetId OfficerUniqueNetID; // Uint64 representation FBPUniqueNetId OfficerUniqueNetID; // Uint64 representation
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
bool bIsOwner; bool bIsOwner = false;
}; };

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@@ -332,18 +332,22 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
UTexture2D* Avatar = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8); UTexture2D* Avatar = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);
// Switched to a Memcpy instead of byte by byte transer // Switched to a Memcpy instead of byte by byte transer
uint8* MipData = (uint8*)Avatar->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
Avatar->PlatformData->Mips[0].BulkData.Unlock();
// Original implementation was missing this!! if (FTexturePlatformData* PlatformData = Avatar->GetPlatformData())
// the hell man...... {
delete[] oAvatarRGBA; uint8* MipData = (uint8*)PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
PlatformData->Mips[0].BulkData.Unlock();
//Setting some Parameters for the Texture and finally returning it // Original implementation was missing this!!
Avatar->PlatformData->SetNumSlices(1); // the hell man......
Avatar->NeverStream = true; delete[] oAvatarRGBA;
//Avatar->CompressionSettings = TC_EditorIcon;
//Setting some Parameters for the Texture and finally returning it
PlatformData->SetNumSlices(1);
Avatar->NeverStream = true;
//Avatar->CompressionSettings = TC_EditorIcon;
}
Avatar->UpdateResource(); Avatar->UpdateResource();

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@@ -1,7 +1,7 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SteamRequestGroupOfficersCallbackProxy.h" #include "SteamRequestGroupOfficersCallbackProxy.h"
#include "UObject/CoreOnline.h" #include "Online/CoreOnline.h"
#include "AdvancedSteamFriendsLibrary.h" #include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h" #include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX