mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-12-09 23:53:03 +00:00
Merge branch 'UE5-ReleaseStaging'
This commit is contained in:
2
.gitattributes
vendored
Normal file
2
.gitattributes
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
* text=auto
|
||||
*.bat eol=crlf
|
||||
@@ -1,19 +1,16 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
|
||||
"FriendlyName": "Advanced Sessions",
|
||||
"Version" : 4.27,
|
||||
"VersionName": "4.27",
|
||||
"Version": 4,
|
||||
"VersionName": "5.0",
|
||||
"Description": "Adds new blueprint functions to handle more advanced session operations.",
|
||||
"Category": "Advanced Sessions Plugin",
|
||||
"CreatedBy": "Joshua Statzer",
|
||||
"CreatedByURL": "N/A",
|
||||
|
||||
"Modules" :
|
||||
[
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "AdvancedSessions",
|
||||
"Type" : "RunTime",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault"
|
||||
}
|
||||
],
|
||||
@@ -26,5 +23,12 @@
|
||||
"Name": "OnlineSubsystemUtils",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
],
|
||||
"DocsURL": "",
|
||||
"MarketplaceURL": "",
|
||||
"SupportURL": "",
|
||||
"CanContainContent": false,
|
||||
"IsBetaVersion": false,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false
|
||||
}
|
||||
8
AdvancedSessions/Config/FilterPlugin.ini
Normal file
8
AdvancedSessions/Config/FilterPlugin.ini
Normal file
@@ -0,0 +1,8 @@
|
||||
[FilterPlugin]
|
||||
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
|
||||
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
|
||||
;
|
||||
; Examples:
|
||||
; /README.txt
|
||||
; /Extras/...
|
||||
; /Binaries/ThirdParty/*.dll
|
||||
@@ -206,5 +206,4 @@ public:
|
||||
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
|
||||
static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -251,17 +251,17 @@ struct FBPFriendPresenceInfo
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
bool bIsOnline;
|
||||
bool bIsOnline = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
bool bIsPlaying;
|
||||
bool bIsPlaying = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
bool bIsPlayingThisGame;
|
||||
bool bIsPlayingThisGame = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
bool bIsJoinable;
|
||||
bool bIsJoinable = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
bool bHasVoiceSupport;
|
||||
bool bHasVoiceSupport = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
EBPOnlinePresenceState PresenceState;
|
||||
EBPOnlinePresenceState PresenceState = EBPOnlinePresenceState::Offline;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FString StatusString;
|
||||
|
||||
@@ -288,11 +288,11 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FString RealName;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
EBPOnlinePresenceState OnlineState;
|
||||
EBPOnlinePresenceState OnlineState = EBPOnlinePresenceState::Offline;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FBPUniqueNetId UniqueNetId;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
bool bIsPlayingSameGame;
|
||||
bool bIsPlayingSameGame = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FBPFriendPresenceInfo PresenceInfo;
|
||||
|
||||
|
||||
@@ -531,11 +531,18 @@ void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextOb
|
||||
|
||||
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
|
||||
{
|
||||
if (!WorldContextObject) return false;
|
||||
if (!WorldContextObject)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//using a context object to get the world
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
|
||||
if (!World) return false;
|
||||
if (World)
|
||||
{
|
||||
World->ServerTravel(FURL, bAbsolute, bShouldSkipGameNotify);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -64,7 +64,8 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
|
||||
if (PlayerControllerWeakPtr.IsValid())
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
auto uniqueId = UserId.AsShared();
|
||||
|
||||
FUniqueNetIdRepl UniqueID(UserId.AsShared());
|
||||
|
||||
if (Player)
|
||||
{
|
||||
@@ -74,15 +75,13 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
|
||||
{
|
||||
Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
|
||||
}
|
||||
Player->SetCachedUniqueNetId(uniqueId);
|
||||
Player->SetCachedUniqueNetId(UniqueID);
|
||||
}
|
||||
|
||||
APlayerState* State = PlayerControllerWeakPtr->PlayerState;
|
||||
|
||||
if (State)
|
||||
if (APlayerState* State = PlayerControllerWeakPtr->PlayerState)
|
||||
{
|
||||
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp
|
||||
State->SetUniqueId((const FUniqueNetIdPtr&) uniqueId);
|
||||
State->SetUniqueId(UniqueID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
"FileVersion" : 3,
|
||||
|
||||
"FriendlyName" : "Advanced Steam Sessions",
|
||||
"Version" : 4.27,
|
||||
"VersionName": "4.27",
|
||||
"Version" : 5.0,
|
||||
"VersionName": "5.0",
|
||||
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
||||
"Category" : "Advanced Sessions Plugin",
|
||||
"CreatedBy" : "Joshua Statzer",
|
||||
|
||||
8
AdvancedSteamSessions/Config/FilterPlugin.ini
Normal file
8
AdvancedSteamSessions/Config/FilterPlugin.ini
Normal file
@@ -0,0 +1,8 @@
|
||||
[FilterPlugin]
|
||||
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
|
||||
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
|
||||
;
|
||||
; Examples:
|
||||
; /README.txt
|
||||
; /Extras/...
|
||||
; /Binaries/ThirdParty/*.dll
|
||||
@@ -13,7 +13,7 @@ public class AdvancedSteamSessions : ModuleRules
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ });
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
|
||||
|
||||
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
|
||||
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
|
||||
{
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Steamworks",/*"Voice",*/ "OnlineSubsystemSteam" });
|
||||
PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open
|
||||
|
||||
@@ -297,11 +297,11 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
FString GroupTag;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
int32 numOnline;
|
||||
int32 numOnline = 0;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
int32 numInGame;
|
||||
int32 numInGame = 0;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
int32 numChatting;
|
||||
int32 numChatting = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
FBPUniqueNetId OfficerUniqueNetID; // Uint64 representation
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
bool bIsOwner;
|
||||
bool bIsOwner = false;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -332,18 +332,22 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
||||
|
||||
UTexture2D* Avatar = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);
|
||||
// Switched to a Memcpy instead of byte by byte transer
|
||||
uint8* MipData = (uint8*)Avatar->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
|
||||
|
||||
if (FTexturePlatformData* PlatformData = Avatar->GetPlatformData())
|
||||
{
|
||||
uint8* MipData = (uint8*)PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
|
||||
FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
|
||||
Avatar->PlatformData->Mips[0].BulkData.Unlock();
|
||||
PlatformData->Mips[0].BulkData.Unlock();
|
||||
|
||||
// Original implementation was missing this!!
|
||||
// the hell man......
|
||||
delete[] oAvatarRGBA;
|
||||
|
||||
//Setting some Parameters for the Texture and finally returning it
|
||||
Avatar->PlatformData->SetNumSlices(1);
|
||||
PlatformData->SetNumSlices(1);
|
||||
Avatar->NeverStream = true;
|
||||
//Avatar->CompressionSettings = TC_EditorIcon;
|
||||
}
|
||||
|
||||
Avatar->UpdateResource();
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "SteamRequestGroupOfficersCallbackProxy.h"
|
||||
#include "UObject/CoreOnline.h"
|
||||
#include "Online/CoreOnline.h"
|
||||
#include "AdvancedSteamFriendsLibrary.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
Reference in New Issue
Block a user