diff --git a/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp b/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp index f8efefb..d884bf0 100644 --- a/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp +++ b/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp @@ -346,16 +346,15 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4); PlatformData->Mips[0].BulkData.Unlock(); - // Original implementation was missing this!! - // the hell man...... - delete[] oAvatarRGBA; - //Setting some Parameters for the Texture and finally returning it PlatformData->SetNumSlices(1); Avatar->NeverStream = true; //Avatar->CompressionSettings = TC_EditorIcon; } + // Free RGBA buffer regardless of whether it was used or not + delete[] oAvatarRGBA; + Avatar->UpdateResource(); Result = EBlueprintAsyncResultSwitch::OnSuccess;