From fe76b60b2eeafca4aae6cfce0bd47de2ed80015e Mon Sep 17 00:00:00 2001 From: Joshua Date: Tue, 30 Aug 2022 15:32:43 -0400 Subject: [PATCH] ue5 correction --- .../AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp b/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp index 2bc65e6..c6dee0e 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp +++ b/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp @@ -44,12 +44,11 @@ void UAutoLoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSucce Identity->ClearOnLoginCompleteDelegate_Handle(LocalUserNum, DelegateHandle); } - if(APlayerController* PController = UGameplayStatics::GetPlayerController(WorldContextObject->GetWorld(), LocalUserNum)) { ULocalPlayer* Player = Cast(PController->Player); - auto uniqueId = UserId.AsShared(); + FUniqueNetIdRepl uniqueId(UserId.AsShared()); if (Player) { @@ -59,7 +58,7 @@ void UAutoLoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSucce if (APlayerState* State = PController->PlayerState) { // Update UniqueId. See also ShowLoginUICallbackProxy.cpp - State->SetUniqueId((const FUniqueNetIdPtr&)uniqueId); + State->SetUniqueId(uniqueId); } }