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https://github.com/mordentral/AdvancedSessionsPlugin.git
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The Large PCH removal / switch over to Include-What-You-Use (IWYU)
Former-commit-id: ab4d04af5ff02b70692cfdfbb43f68563f89b2a8
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@@ -1,7 +1,8 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "OnlineSubSystemHeader.h"
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#include "CoreMinimal.h"
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#include "BlueprintDataDefinitions.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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@@ -1,6 +1,6 @@
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#pragma once
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#include "OnlineSubSystemHeader.h"
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#include "CoreMinimal.h"
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#include "ModuleManager.h"
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class AdvancedSteamSessions : public IModuleInterface
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@@ -1,7 +1,7 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "OnlineSubSystemHeader.h"
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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@@ -1,6 +1,8 @@
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
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// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
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