morden
289fa84dd5
Large header file cleanup, removing engine minimal
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Former-commit-id: 44000ab1d974311615c30ba2fe1f7cd9d6c61ca2
2018-07-30 20:37:20 -04:00
morden
b8a5e7500b
some more include path changes for 4.20's weirdness
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Former-commit-id: b5adb4101cdf41d29ba0c1d9ecbfb306b727fc26
2018-07-29 18:59:52 -04:00
mordentral
b553a8c3b6
Replaced some more interface includes
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Former-commit-id: da6919b9a3dc9ee0e75d232e2a47caffd84e2d81
2018-07-20 10:39:08 -04:00
mordentral
886b4c2f8a
Final sessions commit
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Former-commit-id: 1151cf522d737add4908b62dd2616e3260bc7049
2018-07-18 13:23:12 -04:00
mordentral
47775e70bf
4.20 update, working
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Former-commit-id: b4d3b7358c168e4e34576b001d18c0cc3b5d8c59
2018-06-21 14:06:02 -04:00
mordentral
ad2881cd75
Updated some documentation comments
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Prepping for auto documentation generation
Former-commit-id: a26d6bbb5c6ba5e11d096bfaa486fd08c5b149ff
2018-04-04 10:40:26 -04:00
mordentral
d007eed9a8
Update module files
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Former-commit-id: f88e13eeeb0741e9809aceeb902347d6eea760da
2018-02-27 08:53:00 -05:00
morden
c2a5598582
Backed out changeset: e30e5f51636b
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Former-commit-id: eb6dcaf4988028da6feb01f69e465fdfbe497e74
2018-02-08 17:37:28 -05:00
morden
2db3b7221c
Changed the findsessions to force searching presence off for dedicated server
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searching.
I am fairly sure it defaults to false, but just in case.
Former-commit-id: 725cd3a3e9b3914bed549ff18a93334348075493
2018-02-08 17:29:55 -05:00
morden
ea77c18a2e
4.19
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Former-commit-id: 58eebfc1e9bfa9211a5acde5a65e75254c5904ea
2018-01-16 21:32:40 -05:00
mordentral
483ffd5f6b
Thanks to CriErr for the following submission via a pull request.
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Made some small modifications to them but they are mostly the same.
Former-commit-id: f304534c4f34dd92a3e6d96a87e3f2652321b1ae
2017-11-22 09:50:03 -05:00
mordentral
64218a7f5b
Fixing a missing IsValid check in FindSessions
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Former-commit-id: c4e3fc15f93f71fe8256be447da02af75cfc72c2
2017-10-31 10:03:43 -04:00
morden
651292d8a9
Header file cleanup
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Former-commit-id: e2a964c8464034860505b51d5ef4ece9bf1ad8e6
2017-08-31 23:56:34 -04:00
morden
f338fd62f2
Removed an unessacary player controller check in CreateSession
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Added a valid player controller check and instant fail if not true.
Former-commit-id: b21de68a2c16fde8eae56c6d92da30d5fb8955d7
2017-08-19 18:57:55 -04:00
mordentral
9b2899cf28
Updating some functions for 4.17
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Former-commit-id: 77d4a2b8d5f2e3949d676b1968ee405e25989c7d
2017-08-03 16:09:14 -04:00
mordentral
f5f801273d
4.17 changes
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Former-commit-id: 401105bdd16dfc01e118f7d96daf63cf8360503a
2017-07-24 08:30:57 -04:00
morden
ac12e12788
Fixed mis-named paremeter.
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Former-commit-id: f31f633ea81682c6b30db3f375bded7c1377f4ba
2017-07-01 14:32:51 -04:00
mordentral
d6bb456f1c
Adding in missing LocalPlayer includes. No idea why VS didn't care for me and others
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but some very specific people it errors for. It should honestly be a problem for everyone....
But the UBT is rather complicated and intertwined.
Former-commit-id: a2e7d8bfd0e1056f00220457ac45ae00e3dc0c04
2017-06-06 12:37:05 -04:00
morden
52559e914e
Added back in missing ampersand to the FriendsSession Delegate
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Former-commit-id: 5fcc80ee4c5d7b02d4b40e81da76eba7ccfd2d38
2017-05-27 11:06:01 -04:00
mordentral
f7c7419851
Fix player login status changed event definition being incorrect
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Former-commit-id: a42579dd79f2b68d69b67ded1a301640ed3cf00c
2017-05-23 11:04:58 -04:00
mordentral
b09def7634
4.16 Specific Changes
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Former-commit-id: b3b541bbbe53f8e8cba6821599454b1682d2f456
2017-04-26 14:55:02 -04:00
mordentral
766552e4df
Added #include "Engine/LocalPlayer.h"
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To all files that call ULocalPlayer, this should have been required but for
some reason visual studio was ignoring it being missing.
Former-commit-id: 94181a9f954dd114b40950d61f97432e8afd1dd0
2017-04-26 10:41:27 -04:00
mordentral
f994b22cf2
Adding some missing safety checks to the voice library functions.
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Former-commit-id: 8cd15bd34f83bd2827c6672a24b5203bd2c2557b
2017-04-20 14:32:46 -04:00
mordentral
3942e22147
Fix for exclusive nativization with the sessions plugin
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Cannot fix exclusive as it crashes due to an engine bug slated to be
fixed in 4.15.2 and 4.16
Former-commit-id: 8b34fdc7e471c73896c8de23600ce1d4da9fff6a
2017-04-13 13:09:02 -04:00
mordentral
ffe6b61b42
The Large PCH removal / switch over to Include-What-You-Use (IWYU)
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Former-commit-id: ab4d04af5ff02b70692cfdfbb43f68563f89b2a8
2017-04-10 14:41:49 -04:00
mordentral
4388f57f3d
added preprocessor definitions to the plugin so c++ can control
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different code paths depending on if they are enabled or not.
Former-commit-id: 42f000697cc3095d2795bfc3b9a2a79db94af741
2017-04-06 12:11:16 -04:00
mordentral
2fc814622e
Removed all Engine.h direct references and replaced with individual header includes.
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Should improve compile time.
Also prepped for eventual clan support in SteamModule
Former-commit-id: e136e7993ccc13525d638297bcb740ffa7cc96c2
2017-03-30 12:47:56 -04:00
mordentral
edaec9f64c
Fixed a missing validity check in GetFriendsCallbackProxy
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If a player controller was removed between when the node was called and when it resolved it would crash.
Other async nodes were checked and they were not missing a validation check.
Former-commit-id: 971738d49efeb611978366be370060cae5d10dba
2017-03-23 15:51:51 -04:00
mordentral
af9bed57e7
Split plugin into two modules
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One is for the general AdvancedSessions
The second is for Steam specific implementations
This makes it easier to package without steam included, as the default setup always packaged steam out on PC platforms.
Unchecking the AdvancedSteamSessions plugin should allow for totally removing any steam reliance from the plugin.
You would also have to remove steam specific nodes from your blueprints as well however as they will no longer exist.
Former-commit-id: 0bf1fc80dff7be0cc2b9cebaf5affed4918cea49
2017-03-02 15:19:04 -05:00