Commit Graph

18 Commits

Author SHA1 Message Date
Joshua (MordenTral) Statzer
5fc56c5ac9 Adding function to get the net id of a session owner 2025-09-26 08:36:26 -04:00
Joshua
c883b1dc75 add auto conversion from my unique net id to the engines new bp accessible one 2024-02-13 10:09:02 -05:00
Joshua
f7f56e7038 Merge branch 'UE5-ReleaseStaging' 2022-04-05 15:29:19 -04:00
Joshua
90fff579ba manually merging server travel node to ue5 2022-03-11 13:45:01 -05:00
uno1982
4922cd2154 Update AdvancedSessionsLibrary.h
Fixed typo on bShouldSkipGameNotify
2022-03-10 20:48:21 -06:00
uno1982
e9747ff440 Update AdvancedSessionsLibrary.h 2022-03-10 20:10:48 -06:00
Joshua
e1ed0f22b6 normalizing EOL 2022-03-07 11:03:10 -05:00
mordentral
bfd459b461 Ban/Kick Player
Adds BP nodes to the library to kick / ban player

Since built in game sessions does not actually implement ban player, I also provide a very basic naive implementation with a custom game session that bans for the duration of the session. A real implementation would save out the net id and also perform the check in the game mode before spooling up a player for login.
2020-06-27 18:43:06 -04:00
mordentral
2216aaf041 made a note on the literal search bool nodes that they aren't used for filtering
on steam


Former-commit-id: dd4423b2810500c7106c065ca632a5bd4794749a
2020-02-04 09:51:33 -05:00
mordentral
8744035160 Added world context to a bunch of relevant nodes.
Should likely add it to others in the future as well.


Former-commit-id: c41024927d6525c3c35ff609bdffdb2960b6e3ae
2019-10-29 09:52:28 -04:00
mordentral
fdfc2d272f added an include to fix up potential Gengine issues
Former-commit-id: d3b5af9617865f37f3c207ec41e42d1ea107d0c3
2019-10-15 10:07:13 -04:00
mordentral
6007506189 Added another session id utility function
Former-commit-id: 4e97162f7c10db3bd97b3756fa2de911e360b662
2019-04-18 13:35:15 -04:00
mordentral
0952d9b18a Added a new utility function to the Advanced Sessions Function Library
(Thanks to Vorixo)

Gets the specified session results session ID as a string


Former-commit-id: da5f0345f3e48ac0c832dbdbc365b0111341dd0b
2019-04-17 15:32:12 -04:00
mordentral
886b4c2f8a Final sessions commit
Former-commit-id: 1151cf522d737add4908b62dd2616e3260bc7049
2018-07-18 13:23:12 -04:00
mordentral
483ffd5f6b Thanks to CriErr for the following submission via a pull request.
Made some small modifications to them but they are mostly the same.


Former-commit-id: f304534c4f34dd92a3e6d96a87e3f2652321b1ae
2017-11-22 09:50:03 -05:00
mordentral
3942e22147 Fix for exclusive nativization with the sessions plugin
Cannot fix exclusive as it crashes due to an engine bug slated to be
fixed in 4.15.2 and 4.16


Former-commit-id: 8b34fdc7e471c73896c8de23600ce1d4da9fff6a
2017-04-13 13:09:02 -04:00
mordentral
ffe6b61b42 The Large PCH removal / switch over to Include-What-You-Use (IWYU)
Former-commit-id: ab4d04af5ff02b70692cfdfbb43f68563f89b2a8
2017-04-10 14:41:49 -04:00
mordentral
af9bed57e7 Split plugin into two modules
One is for the general AdvancedSessions

The second is for Steam specific implementations

This makes it easier to package without steam included, as the default setup always packaged steam out on PC platforms.

Unchecking the AdvancedSteamSessions plugin should allow for totally removing any steam reliance from the plugin.

You would also have to remove steam specific nodes from your blueprints as well however as they will no longer exist.


Former-commit-id: 0bf1fc80dff7be0cc2b9cebaf5affed4918cea49
2017-03-02 15:19:04 -05:00