Commit Graph

6 Commits

Author SHA1 Message Date
Joshua
6ba73a5bbb initial refactor of latent nodes 2024-01-19 16:06:32 -05:00
Joshua
e1ed0f22b6 normalizing EOL 2022-03-07 11:03:10 -05:00
mordentral
766552e4df Added #include "Engine/LocalPlayer.h"
To all files that call ULocalPlayer, this should have been required but for
some reason visual studio was ignoring it being missing.


Former-commit-id: 94181a9f954dd114b40950d61f97432e8afd1dd0
2017-04-26 10:41:27 -04:00
mordentral
3942e22147 Fix for exclusive nativization with the sessions plugin
Cannot fix exclusive as it crashes due to an engine bug slated to be
fixed in 4.15.2 and 4.16


Former-commit-id: 8b34fdc7e471c73896c8de23600ce1d4da9fff6a
2017-04-13 13:09:02 -04:00
mordentral
ffe6b61b42 The Large PCH removal / switch over to Include-What-You-Use (IWYU)
Former-commit-id: ab4d04af5ff02b70692cfdfbb43f68563f89b2a8
2017-04-10 14:41:49 -04:00
mordentral
af9bed57e7 Split plugin into two modules
One is for the general AdvancedSessions

The second is for Steam specific implementations

This makes it easier to package without steam included, as the default setup always packaged steam out on PC platforms.

Unchecking the AdvancedSteamSessions plugin should allow for totally removing any steam reliance from the plugin.

You would also have to remove steam specific nodes from your blueprints as well however as they will no longer exist.


Former-commit-id: 0bf1fc80dff7be0cc2b9cebaf5affed4918cea49
2017-03-02 15:19:04 -05:00