To all files that call ULocalPlayer, this should have been required but for
some reason visual studio was ignoring it being missing.
Former-commit-id: 94181a9f954dd114b40950d61f97432e8afd1dd0
Cannot fix exclusive as it crashes due to an engine bug slated to be
fixed in 4.15.2 and 4.16
Former-commit-id: 8b34fdc7e471c73896c8de23600ce1d4da9fff6a
One is for the general AdvancedSessions
The second is for Steam specific implementations
This makes it easier to package without steam included, as the default setup always packaged steam out on PC platforms.
Unchecking the AdvancedSteamSessions plugin should allow for totally removing any steam reliance from the plugin.
You would also have to remove steam specific nodes from your blueprints as well however as they will no longer exist.
Former-commit-id: 0bf1fc80dff7be0cc2b9cebaf5affed4918cea49