1 Commits

Author SHA1 Message Date
mordentral
1c3e3b143b Creating 4.16 locked branch
Former-commit-id: 79eaea35412f68ccb0723efdd4c0b87dbea279a0
2017-08-07 12:48:46 -04:00
40 changed files with 203 additions and 779 deletions

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@@ -2,8 +2,8 @@
"FileVersion" : 3,
"FriendlyName" : "Advanced Sessions",
"Version" : 4.23,
"VersionName": "4.23",
"Version" : 1.9,
"VersionName": "1.9",
"Description" : "Adds new blueprint functions to handle more advanced session operations.",
"Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer",
@@ -16,15 +16,5 @@
"Type" : "RunTime",
"LoadingPhase" : "PreDefault"
}
],
"Plugins": [
{
"Name": "OnlineSubsystem",
"Enabled": true
},
{
"Name": "OnlineSubsystemUtils",
"Enabled": true
}
]
]
}

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@@ -8,10 +8,10 @@ public class AdvancedSessions : ModuleRules
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true;
PublicDefinitions.Add("WITH_ADVANCED_SESSIONS=1");
Definitions.Add("WITH_ADVANCED_SESSIONS=1");
// PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
// PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
}

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@@ -13,7 +13,7 @@
//#include "OnlineMessageInterface.h"
//#include "OnlinePresenceInterface.h"
//#include "Engine/GameInstance.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionInterface.h"
//#include "UObjectIterator.h"

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@@ -2,20 +2,19 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "Interfaces/OnlineFriendsInterface.h"
#include "Interfaces/OnlineUserInterface.h"
#include "Interfaces/OnlineMessageInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
#include "OnlineFriendsInterface.h"
#include "OnlineUserInterface.h"
#include "OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "Engine/LocalPlayer.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionInterface.h"
#include "OnlineSessionSettings.h"
#include "UObject/UObjectIterator.h"
#include "UObjectIterator.h"
#include "AdvancedFriendsInterface.h"
#include "AdvancedFriendsGameInstance.generated.h"
@@ -66,7 +65,6 @@ public:
void OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInviting, const FOnlineSessionSearchResult& SessionToJoin);
// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it
// This function is currently not hooked up in any of Epics default subsystems, it is here for custom subsystems
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SessionToJoin);

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@@ -5,14 +5,14 @@
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "Interfaces/OnlineFriendsInterface.h"
#include "Interfaces/OnlineUserInterface.h"
#include "Interfaces/OnlineMessageInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
#include "OnlineFriendsInterface.h"
#include "OnlineUserInterface.h"
#include "OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionInterface.h"
#include "OnlineSessionSettings.h"
#include "UObject/UObjectIterator.h"
#include "UObjectIterator.h"
#include "BlueprintDataDefinitions.h"
#include "AdvancedFriendsInterface.generated.h"

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@@ -7,14 +7,14 @@
#include "Online.h"
#include "Engine/LocalPlayer.h"
#include "OnlineSubsystem.h"
#include "Interfaces/OnlineFriendsInterface.h"
#include "Interfaces/OnlineUserInterface.h"
#include "Interfaces/OnlineMessageInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
#include "OnlineFriendsInterface.h"
#include "OnlineUserInterface.h"
#include "OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionInterface.h"
#include "UObject/UObjectIterator.h"
#include "UObjectIterator.h"
#include "AdvancedFriendsLibrary.generated.h"

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@@ -6,13 +6,13 @@
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "Interfaces/OnlineIdentityInterface.h"
#include "Interfaces/OnlineUserInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
#include "OnlineIdentityInterface.h"
#include "OnlineUserInterface.h"
#include "OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "Engine/LocalPlayer.h"
#include "UObject/UObjectIterator.h"
#include "UObjectIterator.h"
#include "AdvancedIdentityLibrary.generated.h"

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@@ -1,6 +1,6 @@
#pragma once
#include "Modules/ModuleManager.h"
#include "ModuleManager.h"
class AdvancedSessions : public IModuleInterface
{

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@@ -2,19 +2,18 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "Interfaces/OnlineFriendsInterface.h"
#include "Interfaces/OnlineUserInterface.h"
#include "Interfaces/OnlineMessageInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
#include "OnlineFriendsInterface.h"
#include "OnlineUserInterface.h"
#include "OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionInterface.h"
//#include "UObjectIterator.h"
#include "UObjectIterator.h"
#include "AdvancedSessionsLibrary.generated.h"
@@ -39,16 +38,16 @@ public:
static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
// Get the current session state
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState);
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
static void GetSessionState(EBPOnlineSessionState &SessionState);
// Get the current session settings
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
// Check if someone is in the current session
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
static void IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
// Make a literal session search parameter
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
@@ -61,14 +60,6 @@ public:
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static bool IsValidSession(const FBlueprintSessionResult & SessionResult);
// Get a string copy of a session ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
// Get a string copy of the current session ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
// Get the Unique Current Build ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static void GetCurrentUniqueBuildID(int32 &UniqueBuildId);
@@ -76,25 +67,6 @@ public:
// Get the Unique Build ID from a session search result
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static void GetUniqueBuildID(FBlueprintSessionResult SessionResult, int32 &UniqueBuildId);
// Thanks CriErr for submission
// Get session property Key Name value
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
static FName GetSessionPropertyKey(const FSessionPropertyKeyPair& SessionProperty);
// Find session property by Name
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
static void FindSessionPropertyByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, FName SettingsName, EBlueprintResultSwitch &Result, FSessionPropertyKeyPair& OutProperty);
// Find session property index by Name
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
static void FindSessionPropertyIndexByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, FName SettingName, EBlueprintResultSwitch &Result, int32& OutIndex);
/// Removed the Index_None part of the last function, that isn't accessible in blueprint, better to return success/failure
// End Thanks CriErr :p
// Get session custom information key/value as Byte (For Enums)
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))

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@@ -6,7 +6,7 @@
#include "BlueprintDataDefinitions.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "Interfaces/VoiceInterface.h"
#include "VoiceInterface.h"
//#include "OnlineFriendsInterface.h"
//#include "OnlineUserInterface.h"
//#include "OnlineMessageInterface.h"
@@ -14,7 +14,7 @@
#include "Engine/GameInstance.h"
//#include "OnlineSessionInterface.h"
#include "UObject/UObjectIterator.h"
#include "UObjectIterator.h"
#include "AdvancedVoiceLibrary.generated.h"
@@ -48,7 +48,6 @@ public:
static bool RegisterLocalTalker(uint8 LocalPlayerNum = 0);
// Registers all signed in players as local talkers
// This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
static void RegisterAllLocalTalkers();
@@ -61,7 +60,6 @@ public:
static void UnRegisterAllLocalTalkers();
// Registers a remote player as a talker
// This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
static bool RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId);

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@@ -1,18 +1,17 @@
#pragma once
#include "CoreMinimal.h"
//#include "EngineMinimal.h"
#include "EngineMinimal.h"
#include "Engine/Engine.h"
#include "GameFramework/PlayerState.h"
//#include "Core.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "Core.h"
#include "OnlineSessionInterface.h"
#include "OnlineSessionSettings.h"
#include "OnlineDelegateMacros.h"
#include "OnlineSubsystem.h"
#include "OnlineSubsystemImpl.h"
#include "OnlineSubsystemUtils.h"
#include "OnlineSubsystemUtilsModule.h"
#include "GameFramework/PlayerController.h"
#include "Modules/ModuleManager.h"
#include "ModuleManager.h"
#include "OnlineSubsystemUtilsClasses.h"
#include "BlueprintDataDefinitions.generated.h"

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@@ -1,8 +1,7 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h"
#include "CancelFindSessionsCallbackProxy.generated.h"

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@@ -2,7 +2,6 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h"
#include "CreateSessionCallbackProxyAdvanced.generated.h"
@@ -19,13 +18,7 @@ class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure;
/**
* Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
* @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection)
* @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch'
* @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
* @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible.
*/
// Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true);

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@@ -1,8 +1,7 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h"
#include "EndSessionCallbackProxy.generated.h"

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@@ -1,8 +1,7 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionInterface.h"
#include "FindSessionsCallbackProxy.h"
#include "BlueprintDataDefinitions.h"
#include "FindSessionsCallbackProxyAdvanced.generated.h"

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h"
#include "Interfaces/OnlineIdentityInterface.h"
#include "OnlineIdentityInterface.h"
#include "GetUserPrivilegeCallbackProxy.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FBlueprintGetUserPrivilegeDelegate,/* const &FBPUniqueNetId, PlayerID,*/ EBPUserPrivileges, QueriedPrivilege, bool, HadPrivilege);
@@ -21,7 +21,7 @@ class UGetUserPrivilegeCallbackProxy : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure;
// Gets the privilage of the user
// Logs out of the identity interface
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
static UGetUserPrivilegeCallbackProxy* GetUserPrivilege(UObject* WorldContextObject, const EBPUserPrivileges & PrivilegeToCheck, const FBPUniqueNetId & PlayerUniqueNetID);

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h"
#include "Interfaces/OnlineIdentityInterface.h"
#include "OnlineIdentityInterface.h"
#include "Engine/LocalPlayer.h"
#include "LoginUserCallbackProxy.generated.h"
@@ -20,7 +20,7 @@ class ULoginUserCallbackProxy : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure;
// Logs into the identity interface
// Logs out of the identity interface
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
static ULoginUserCallbackProxy* LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken);

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h"
#include "Interfaces/OnlineIdentityInterface.h"
#include "OnlineIdentityInterface.h"
#include "Engine/LocalPlayer.h"
#include "LogoutUserCallbackProxy.generated.h"

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@@ -2,7 +2,6 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h"
#include "UpdateSessionCallbackProxyAdvanced.generated.h"

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@@ -124,7 +124,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
return;
}
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), NAME_GameSession);
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
Result = EBlueprintResultSwitch::OnSuccess;
}

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@@ -1,7 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "AdvancedFriendsGameInstance.h"
#include "Kismet/GameplayStatics.h"
#include "GameFramework/PlayerController.h"
//General Log
DEFINE_LOG_CATEGORY(AdvancedFriendsInterfaceLog);
@@ -22,7 +20,7 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
void UAdvancedFriendsGameInstance::Shutdown()
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
if (!SessionInterface.IsValid())
{
@@ -39,7 +37,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
if (bEnableTalkingStatusDelegate)
{
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
if (VoiceInterface.IsValid())
{
@@ -52,7 +50,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
}
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
if (IdentityInterface.IsValid())
{
@@ -69,7 +67,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
void UAdvancedFriendsGameInstance::Init()
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());//OnlineSub->GetSessionInterface();
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();//OnlineSub->GetSessionInterface();
if (SessionInterface.IsValid())
{
@@ -90,7 +88,7 @@ void UAdvancedFriendsGameInstance::Init()
// Beginning work on the voice interface
if (bEnableTalkingStatusDelegate)
{
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
if (VoiceInterface.IsValid())
{
@@ -103,7 +101,7 @@ void UAdvancedFriendsGameInstance::Init()
}
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
if (IdentityInterface.IsValid())
{

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@@ -50,7 +50,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
List.Add(val);
}
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), NAME_GameSession, List))
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
{
Result = EBlueprintResultSwitch::OnSuccess;
return;
@@ -94,7 +94,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
return;
}
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), NAME_GameSession, *FriendUniqueNetId.GetUniqueNetId()))
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
{
Result = EBlueprintResultSwitch::OnSuccess;
return;

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@@ -1,5 +1,6 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "AdvancedSessionsLibrary.h"
#include "GameFramework/PlayerState.h"
#include "GameFramework/GameStateBase.h"
@@ -11,46 +12,6 @@ bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & Se
return SessionResult.OnlineResult.IsValid();
}
void UAdvancedSessionsLibrary::GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID)
{
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = SessionResult.OnlineResult.Session.SessionInfo;
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
{
SessionID = SessionInfo->GetSessionId().ToString();
return;
}
// Zero the string out if we didn't have a valid one, in case this is called in c++
SessionID.Empty();
}
void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetCurrentSessionID_AsString couldn't get the session interface!"));
SessionID.Empty();
return;
}
const FNamedOnlineSession* Session = SessionInterface->GetNamedSession(NAME_GameSession);
if (Session != nullptr)
{
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = Session->SessionInfo;
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
{
SessionID = SessionInfo->GetSessionId().ToString();
return;
}
}
// Zero the string out if we didn't have a valid one, in case this is called in c++
SessionID.Empty();
}
void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId)
{
UniqueBuildId = GetBuildUniqueId();
@@ -61,31 +22,6 @@ void UAdvancedSessionsLibrary::GetUniqueBuildID(FBlueprintSessionResult SessionR
UniqueBuildId = SessionResult.OnlineResult.Session.SessionSettings.BuildUniqueId;
}
FName UAdvancedSessionsLibrary::GetSessionPropertyKey(const FSessionPropertyKeyPair& SessionProperty)
{
return SessionProperty.Key;
}
void UAdvancedSessionsLibrary::FindSessionPropertyByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, FName SettingName, EBlueprintResultSwitch &Result, FSessionPropertyKeyPair& OutProperty)
{
const FSessionPropertyKeyPair* prop = ExtraSettings.FindByPredicate([&](const FSessionPropertyKeyPair& it) {return it.Key == SettingName; });
if (prop)
{
Result = EBlueprintResultSwitch::OnSuccess;
OutProperty = *prop;
return;
}
Result = EBlueprintResultSwitch::OnFailure;
}
void UAdvancedSessionsLibrary::FindSessionPropertyIndexByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, FName SettingName, EBlueprintResultSwitch &Result, int32& OutIndex)
{
OutIndex = ExtraSettings.IndexOfByPredicate([&](const FSessionPropertyKeyPair& it) {return it.Key == SettingName; });
Result = OutIndex != INDEX_NONE ? EBlueprintResultSwitch::OnSuccess : EBlueprintResultSwitch::OnFailure;
}
void UAdvancedSessionsLibrary::AddOrModifyExtraSettings(UPARAM(ref) TArray<FSessionPropertyKeyPair> & SettingsArray, UPARAM(ref) TArray<FSessionPropertyKeyPair> & NewOrChangedSettings, TArray<FSessionPropertyKeyPair> & ModifiedSettingsArray)
{
ModifiedSettingsArray = SettingsArray;
@@ -126,10 +62,9 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
}
}
void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState)
void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
if (!SessionInterface.IsValid())
{
@@ -137,13 +72,12 @@ void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPO
return;
}
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession));
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName));
}
void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
if (!SessionInterface.IsValid())
{
@@ -152,7 +86,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, i
return;
}
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(NAME_GameSession);
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(GameSessionName);
if (!settings)
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
@@ -181,10 +115,9 @@ void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, i
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
if (!SessionInterface.IsValid())
{
@@ -193,7 +126,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, co
return;
}
bIsInSession = SessionInterface->IsPlayerInSession(NAME_GameSession, *PlayerToCheck.GetUniqueNetId());
bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId());
}
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
@@ -469,7 +402,7 @@ void UAdvancedSessionsLibrary::GetPlayerName(APlayerController *PlayerController
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
{
PlayerName = PlayerState->GetPlayerName();
PlayerName = PlayerState->PlayerName;
return;
}
else
@@ -480,14 +413,23 @@ void UAdvancedSessionsLibrary::GetPlayerName(APlayerController *PlayerController
void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextObject, int32 &NumNetPlayers)
{
//Get an actor to GetWorld() from
/*TObjectIterator<AActor> Itr;
if (!Itr)
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetNumberOfNetworkPlayers Failed to get iterator!"));
return;
}*/
//~~~~~~~~~~~~
//Get World
UWorld* TheWorld = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
UWorld* TheWorld = GEngine->GetWorldFromContextObject(WorldContextObject);
if (!TheWorld)
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetNumberOfNetworkPlayers Failed to get World()!"));
return;
}
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
TArray<class APlayerState*>& PlayerArray = (TheWorld->GetGameState()->PlayerArray);
NumNetPlayers = PlayerArray.Num();
}

View File

@@ -1,4 +1,5 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "CancelFindSessionsCallbackProxy.h"
@@ -21,7 +22,7 @@ UCancelFindSessionsCallbackProxy* UCancelFindSessionsCallbackProxy::CancelFindSe
void UCancelFindSessionsCallbackProxy::Activate()
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid())
@@ -47,7 +48,7 @@ void UCancelFindSessionsCallbackProxy::Activate()
void UCancelFindSessionsCallbackProxy::OnCompleted(bool bWasSuccessful)
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid())

View File

@@ -35,7 +35,7 @@ UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::Create
void UCreateSessionCallbackProxyAdvanced::Activate()
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSession"), GEngine->GetWorldFromContextObject(WorldContextObject));
if (PlayerControllerWeakPtr.IsValid() )
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
@@ -79,23 +79,10 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
}
if (!bDedicatedServer )
{
if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
{
Sessions->CreateSession(*Helper.UserID, NAME_GameSession, Settings);
}
else
{
FFrame::KismetExecutionMessage(TEXT("Invalid Player controller when attempting to start a session"), ELogVerbosity::Warning);
Sessions->ClearOnCreateSessionCompleteDelegate_Handle(CreateCompleteDelegateHandle);
// Fail immediately
OnFailure.Broadcast();
}
}
if (!bDedicatedServer && PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings);
else
Sessions->CreateSession(0, NAME_GameSession, Settings);
Sessions->CreateSession(0, GameSessionName, Settings);
// OnCreateCompleted will get called, nothing more to do now
return;
@@ -112,7 +99,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, bool bWasSuccessful)
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject));
//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.OnlineSub != nullptr)
@@ -125,7 +112,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
if (bWasSuccessful)
{
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
Sessions->StartSession(NAME_GameSession);
Sessions->StartSession(GameSessionName);
// OnStartCompleted will get called, nothing more to do now
return;
@@ -141,8 +128,8 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
void UCreateSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful)
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.OnlineSub != nullptr)
{

View File

@@ -1,4 +1,5 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "EndSessionCallbackProxy.h"
@@ -21,7 +22,7 @@ UEndSessionCallbackProxy* UEndSessionCallbackProxy::EndSession(UObject* WorldCon
void UEndSessionCallbackProxy::Activate()
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSession"), GEngine->GetWorldFromContextObject(WorldContextObject));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid())
@@ -29,12 +30,12 @@ void UEndSessionCallbackProxy::Activate()
auto Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid())
{
FNamedOnlineSession* Session = Sessions->GetNamedSession(NAME_GameSession);
FNamedOnlineSession* Session = Sessions->GetNamedSession(GameSessionName);
if (Session &&
Session->SessionState == EOnlineSessionState::InProgress)
{
DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate);
Sessions->EndSession(NAME_GameSession);
Sessions->EndSession(GameSessionName);
}
else
{
@@ -55,7 +56,7 @@ void UEndSessionCallbackProxy::Activate()
void UEndSessionCallbackProxy::OnCompleted(FName SessionName, bool bWasSuccessful)
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid())

View File

@@ -41,7 +41,7 @@ void UFindFriendSessionCallbackProxy::Activate()
return;
}
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
if (Sessions.IsValid())
{
@@ -71,7 +71,7 @@ void UFindFriendSessionCallbackProxy::Activate()
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
{
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
if (Sessions.IsValid())
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);

View File

@@ -1,4 +1,5 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "FindSessionsCallbackProxyAdvanced.h"
@@ -33,7 +34,7 @@ UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSess
void UFindSessionsCallbackProxyAdvanced::Activate()
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid())
@@ -155,7 +156,7 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (!bRunSecondSearch && Helper.IsValid())
@@ -224,20 +225,13 @@ void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
}
}
if (Helper.IsValid() && bRunSecondSearch && ServerSearchType == EBPServerPresenceSearchType::AllServers)
if (bRunSecondSearch && ServerSearchType == EBPServerPresenceSearchType::AllServers)
{
bRunSecondSearch = false;
bIsOnSecondSearch = true;
auto Sessions = Helper.OnlineSub->GetSessionInterface();
Sessions->FindSessions(*Helper.UserID, SearchObjectDedicated.ToSharedRef());
}
else // We lost our player controller
{
if (bSuccess && SessionSearchResults.Num() > 0)
OnSuccess.Broadcast(SessionSearchResults);
else
OnFailure.Broadcast(SessionSearchResults);
}
}

View File

@@ -30,7 +30,7 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
void UUpdateSessionCallbackProxyAdvanced::Activate()
{
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
if (Sessions.IsValid())
{
@@ -42,8 +42,8 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
}
// This gets the actual session itself
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession);
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession);
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(GameSessionName);
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(GameSessionName);
if (!Settings)
{
@@ -85,7 +85,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
}
}
Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData);
Sessions->UpdateSession(GameSessionName, *Settings, bRefreshOnlineData);
// OnUpdateCompleted will get called, nothing more to do now
return;
@@ -101,7 +101,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
{
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
if (Sessions.IsValid())
{
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);

View File

@@ -2,8 +2,8 @@
"FileVersion" : 3,
"FriendlyName" : "Advanced Steam Sessions",
"Version" : 4.23,
"VersionName": "4.23",
"Version" : 1.9,
"VersionName": "1.9",
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
"Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer",
@@ -16,23 +16,5 @@
"Type" : "RunTime",
"LoadingPhase" : "PreDefault"
}
],
"Plugins": [
{
"Name": "AdvancedSessions",
"Enabled": true
},
{
"Name": "OnlineSubsystem",
"Enabled": true
},
{
"Name": "OnlineSubsystemUtils",
"Enabled": true
},
{
"Name": "OnlineSubsystemSteam",
"Enabled": true
}
]
]
}

View File

@@ -8,7 +8,7 @@ public class AdvancedSteamSessions : ModuleRules
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true;
PublicDefinitions.Add("WITH_ADVANCED_STEAM_SESSIONS=1");
Definitions.Add("WITH_ADVANCED_STEAM_SESSIONS=1");
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});

View File

@@ -6,232 +6,14 @@
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "Interfaces/OnlineFriendsInterface.h"
#include "Interfaces/OnlineUserInterface.h"
#include "Interfaces/OnlineMessageInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
#include "OnlineFriendsInterface.h"
#include "OnlineUserInterface.h"
#include "OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h"
#include "UObject/UObjectIterator.h"
#include "OnlineSessionInterface.h"
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
// disable the warnings locally. Remove when this is fixed in the SDK
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4996)
// #TODO check back on this at some point
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(push))
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
#endif // USING_CODE_ANALYSIS
#include <steam/steam_api.h>
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(pop))
#endif // USING_CODE_ANALYSIS
#include <steam/isteamapps.h>
#include <steam/isteamapplist.h>
//#include <OnlineSubsystemSteamTypes.h>
#pragma pop_macro("ARRAY_COUNT")
// @todo Steam: See above
#ifdef _MSC_VER
#pragma warning(pop)
#endif
// Making a copy of this here since the original is still in a private folder and is screwing with things
/**
* Steam specific implementation of the unique net id
*/
class FUniqueNetIdSteam2 :
public FUniqueNetId
{
PACKAGE_SCOPE:
/** Holds the net id for a player */
uint64 UniqueNetId;
/** Hidden on purpose */
FUniqueNetIdSteam2() :
UniqueNetId(0)
{
}
/**
* Copy Constructor
*
* @param Src the id to copy
*/
explicit FUniqueNetIdSteam2(const FUniqueNetIdSteam2& Src) :
UniqueNetId(Src.UniqueNetId)
{
}
public:
/**
* Constructs this object with the specified net id
*
* @param InUniqueNetId the id to set ours to
*/
explicit FUniqueNetIdSteam2(uint64 InUniqueNetId) :
UniqueNetId(InUniqueNetId)
{
}
/**
* Constructs this object with the steam id
*
* @param InUniqueNetId the id to set ours to
*/
explicit FUniqueNetIdSteam2(CSteamID InSteamId) :
UniqueNetId(InSteamId.ConvertToUint64())
{
}
/**
* Constructs this object with the specified net id
*
* @param String textual representation of an id
*/
explicit FUniqueNetIdSteam2(const FString& Str) :
UniqueNetId(FCString::Atoi64(*Str))
{
}
/**
* Constructs this object with the specified net id
*
* @param InUniqueNetId the id to set ours to (assumed to be FUniqueNetIdSteam in fact)
*/
explicit FUniqueNetIdSteam2(const FUniqueNetId& InUniqueNetId) :
UniqueNetId(*(uint64*)InUniqueNetId.GetBytes())
{
}
virtual FName GetType() const override
{
return STEAM_SUBSYSTEM;
}
/**
* Get the raw byte representation of this net id
* This data is platform dependent and shouldn't be manipulated directly
*
* @return byte array of size GetSize()
*/
virtual const uint8* GetBytes() const override
{
return (uint8*)&UniqueNetId;
}
/**
* Get the size of the id
*
* @return size in bytes of the id representation
*/
virtual int32 GetSize() const override
{
return sizeof(uint64);
}
/**
* Check the validity of the id
*
* @return true if this is a well formed ID, false otherwise
*/
virtual bool IsValid() const override
{
return UniqueNetId != 0 && CSteamID(UniqueNetId).IsValid();
}
/**
* Platform specific conversion to string representation of data
*
* @return data in string form
*/
virtual FString ToString() const override
{
return FString::Printf(TEXT("%llu"), UniqueNetId);
}
/**
* Get a human readable representation of the net id
* Shouldn't be used for anything other than logging/debugging
*
* @return id in string form
*/
virtual FString ToDebugString() const override
{
CSteamID SteamID(UniqueNetId);
if (SteamID.IsLobby())
{
return FString::Printf(TEXT("Lobby [0x%llX]"), UniqueNetId);
}
else if (SteamID.BAnonGameServerAccount())
{
return FString::Printf(TEXT("Server [0x%llX]"), UniqueNetId);
}
else if (SteamID.IsValid())
{
const FString NickName(SteamFriends() ? UTF8_TO_TCHAR(SteamFriends()->GetFriendPersonaName(UniqueNetId)) : TEXT("UNKNOWN"));
return FString::Printf(TEXT("%s [0x%llX]"), *NickName, UniqueNetId);
}
else
{
return FString::Printf(TEXT("INVALID [0x%llX]"), UniqueNetId);
}
}
/** Needed for TMap::GetTypeHash() */
friend uint32 GetTypeHash(const FUniqueNetIdSteam2& A)
{
return GetTypeHash(A.UniqueNetId);
//return (uint32)(A.UniqueNetId) + ((uint32)((A.UniqueNetId) >> 32) * 23);
}
/** Convenience cast to CSteamID */
operator CSteamID()
{
return UniqueNetId;
}
/** Convenience cast to CSteamID */
operator const CSteamID() const
{
return UniqueNetId;
}
/** Convenience cast to CSteamID pointer */
operator CSteamID*()
{
return (CSteamID*)&UniqueNetId;
}
/** Convenience cast to CSteamID pointer */
operator const CSteamID*() const
{
return (const CSteamID*)&UniqueNetId;
}
friend FArchive& operator<<(FArchive& Ar, FUniqueNetIdSteam2& UserId)
{
return Ar << UserId.UniqueNetId;
}
};
#endif
#include "UObjectIterator.h"
#include "AdvancedSteamFriendsLibrary.generated.h"
@@ -247,63 +29,30 @@ enum class SteamAvatarSize : uint8
SteamAvatar_Large = 3
};
UENUM(Blueprintable)
enum class ESteamUserOverlayType : uint8
{
/*Opens the overlay web browser to the specified user or groups profile.*/
steamid,
/*Opens a chat window to the specified user, or joins the group chat.*/
chat,
/*Opens a window to a Steam Trading session that was started with the ISteamEconomy / StartTrade Web API.*/
jointrade,
/*Opens the overlay web browser to the specified user's stats.*/
stats,
/*Opens the overlay web browser to the specified user's achievements.*/
achievements,
/*Opens the overlay in minimal mode prompting the user to add the target user as a friend.*/
friendadd,
/*Opens the overlay in minimal mode prompting the user to remove the target friend.*/
friendremove,
/*Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.*/
friendrequestaccept,
/*Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.*/
friendrequestignore
};
static FString EnumToString(const FString& enumName, uint8 value)
{
const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *enumName, true);
if (!EnumPtr)
return FString();
FString EnumName = EnumPtr->GetNameStringByIndex(value);
return EnumName;
}
USTRUCT(BlueprintType, Category = "Online|SteamAPI|SteamGroups")
struct FBPSteamGroupInfo
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FBPUniqueNetId GroupID; // Uint64 representation
FBPUniqueNetId GroupID; // Uint64 representation
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FString GroupName;
FString GroupName;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FString GroupTag;
FString GroupTag;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numOnline;
int32 numOnline;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numInGame;
int32 numInGame;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numChatting;
int32 numChatting;
};
UCLASS()
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
{
@@ -319,10 +68,6 @@ public:
// Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false);
// Opens the steam overlay to go to the specified user dialog
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
@@ -336,17 +81,13 @@ public:
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
// Retreives the local steam ID from steam
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
static FBPUniqueNetId GetLocalSteamIDFromSteam();
/* Gets the current game played by a friend - AppID is int32 even though steam ids are uint32, can't be helped in blueprint currently
* can use the AppID with the WebAPI GetAppList request.
* The game name is retrieved from steamSDK AppList which isn't available to all game IDs without request, can use the AppID with the
* WebAPI GetAppList request as an alternative.
*/
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID);
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID);
// Get a full list of steam groups
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
};

View File

@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "ModuleManager.h"
class AdvancedSteamSessions : public IModuleInterface
{

View File

@@ -6,19 +6,13 @@
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamugc.h"
#include "steam/isteamremotestorage.h"
#endif
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionInterface.h"
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
// disable the warnings locally. Remove when this is fixed in the SDK
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4996)
// #TODO check back on this at some point
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
@@ -26,18 +20,8 @@
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(push))
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
#endif // USING_CODE_ANALYSIS
#include <steam/steam_api.h>
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(pop))
#endif // USING_CODE_ANALYSIS
#pragma pop_macro("ARRAY_COUNT")
#endif
@@ -207,22 +191,11 @@ struct FBPSteamWorkshopItemDetails
GENERATED_USTRUCT_BODY()
public:
FBPSteamWorkshopItemDetails()
{
ResultOfRequest = FBPSteamResult::k_EResultOK;
FileType = FBPWorkshopFileType::k_EWorkshopFileTypeMax;
CreatorAppID = 0;
ConsumerAppID = 0;
VotesUp = 0;
VotesDown = 0;
CalculatedScore = 0.f;
bBanned = false;
bAcceptedForUse = false;
bTagsTruncated = false;
}
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
{
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
@@ -242,26 +215,6 @@ public:
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
}
FBPSteamWorkshopItemDetails(const SteamUGCDetails_t &hUGCDetails)
{
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
FileType = (FBPWorkshopFileType)hUGCDetails.m_eFileType;
CreatorAppID = (int32)hUGCDetails.m_nCreatorAppID;
ConsumerAppID = (int32)hUGCDetails.m_nConsumerAppID;
Title = FString(hUGCDetails.m_rgchTitle, k_cchPublishedDocumentTitleMax);
Description = FString(hUGCDetails.m_rgchDescription, k_cchPublishedDocumentDescriptionMax);
ItemUrl = FString(hUGCDetails.m_rgchURL, k_cchPublishedFileURLMax);
VotesUp = (int32)hUGCDetails.m_unVotesUp;
VotesDown = (int32)hUGCDetails.m_unVotesDown;
CalculatedScore = hUGCDetails.m_flScore;
bBanned = hUGCDetails.m_bBanned;
bAcceptedForUse = hUGCDetails.m_bAcceptedForUse;
bTagsTruncated = hUGCDetails.m_bTagsTruncated;
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
}
#endif
// Result of obtaining the details
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
FBPSteamResult ResultOfRequest;

View File

@@ -11,33 +11,19 @@
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4996)
// #TODO check back on this at some point
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "OnlineSubsystemSteam.h"
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(push))
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
#endif // USING_CODE_ANALYSIS
#include <steam/steam_api.h>
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(pop))
#endif // USING_CODE_ANALYSIS
#pragma pop_macro("ARRAY_COUNT")
#endif
#endif
// @todo Steam: See above
#ifdef _MSC_VER
#pragma warning(pop)
@@ -67,8 +53,6 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
{
GENERATED_UCLASS_BODY()
virtual ~USteamRequestGroupOfficersCallbackProxy();
// Called when there is a successful results return
UPROPERTY(BlueprintAssignable)
FBlueprintGroupOfficerDetailsDelegate OnSuccess;
@@ -77,7 +61,7 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
UPROPERTY(BlueprintAssignable)
FBlueprintGroupOfficerDetailsDelegate OnFailure;
// Returns a list of steam group officers
// Retruns a list of steam group officers
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|SteamAPI|SteamGroups")
static USteamRequestGroupOfficersCallbackProxy* GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID);
@@ -86,15 +70,14 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
// End of UOnlineBlueprintCallProxyBase interface
private:
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
void OnRequestGroupOfficerDetails( ClanOfficerListResponse_t *pResult, bool bIOFailure);
CCallResult<USteamRequestGroupOfficersCallbackProxy, ClanOfficerListResponse_t> m_callResultGroupOfficerRequestDetails;
#endif
private:
FBPUniqueNetId GroupUniqueID;
UObject* WorldContextObject;
};
};

View File

@@ -12,29 +12,15 @@
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4996)
// #TODO check back on this at some point
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "OnlineSubsystemSteam.h"
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(push))
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
#endif // USING_CODE_ANALYSIS
#include <steam/steam_api.h>
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(pop))
#endif // USING_CODE_ANALYSIS
#pragma pop_macro("ARRAY_COUNT")
#endif
@@ -44,7 +30,6 @@ MSVC_PRAGMA(warning(pop))
#pragma warning(pop)
#endif
#include "SteamWSRequestUGCDetailsCallbackProxy.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FBlueprintWorkshopDetailsDelegate, const FBPSteamWorkshopItemDetails&, WorkShopDetails);

View File

@@ -2,6 +2,33 @@
#include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h"
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
// disable the warnings locally. Remove when this is fixed in the SDK
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4996)
#endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT
#include <steam/steam_api.h>
#include <steam/isteamapps.h>
#include <steam/isteamapplist.h>
#include <OnlineSubsystemSteamTypes.h>
#pragma pop_macro("ARRAY_COUNT")
#endif
// @todo Steam: See above
#ifdef _MSC_VER
#pragma warning(pop)
#endif
//General Log
DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
@@ -11,7 +38,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
return 0;
@@ -58,7 +85,6 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
@@ -74,7 +100,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
FBPSteamGroupInfo GroupInfo;
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(SteamGroupID));
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(SteamGroupID));
GroupInfo.GroupID.SetUniqueNetId(ValueID);
SteamFriends()->GetClanActivityCounts(SteamGroupID, &GroupInfo.numOnline, &GroupInfo.numInGame, &GroupInfo.numChatting);
GroupInfo.GroupName = FString(UTF8_TO_TCHAR(SteamFriends()->GetClanName(SteamGroupID)));
@@ -84,14 +110,13 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
}
}
#endif
}
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID)
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!"));
Result = EBlueprintResultSwitch::OnFailure;
@@ -109,15 +134,13 @@ void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId
{
AppID = GameInfo.m_gameID.AppID();
// Forgot this test and left it in, it is incorrect, you would need restricted access
// And it would only find games in the local library anyway
/*char NameBuffer[512];
char NameBuffer[512];
int Len = SteamAppList()->GetAppName(GameInfo.m_gameID.AppID(), NameBuffer, 512);
if (Len != -1) // Invalid
{
GameName = FString(UTF8_TO_TCHAR(NameBuffer));
}*/
}
Result = EBlueprintResultSwitch::OnSuccess;
return;
@@ -133,7 +156,7 @@ int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId Uni
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
return 0;
@@ -154,7 +177,7 @@ FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId U
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!"));
return FString(TEXT(""));
@@ -174,7 +197,7 @@ FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId U
FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FString SteamID64)
{
FBPUniqueNetId netId;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!(SteamID64.Len() > 0))
{
@@ -185,7 +208,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
if (SteamAPI_Init())
{
// Already does the conversion
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(SteamID64));
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(SteamID64));
//FCString::Atoi64(*SteamID64));
netId.SetUniqueNetId(ValueID);
@@ -196,25 +219,10 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
return netId;
}
FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
{
FBPUniqueNetId netId;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
{
TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID()));
netId.SetUniqueNetId(SteamID);
}
#endif
return netId;
}
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!"));
return false;
@@ -232,33 +240,10 @@ bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId U
return false;
}
bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Had a bad UniqueNetId!"));
return false;
}
if (SteamAPI_Init())
{
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType);
SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id);
return true;
}
#endif
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
return false;
}
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!"));
Result = EBlueprintAsyncResultSwitch::OnFailure;

View File

@@ -1,13 +1,7 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SteamRequestGroupOfficersCallbackProxy.h"
#include "UObject/CoreOnline.h"
#include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamfriends.h"
#endif
//#include "OnlineSubsystemSteamTypes.h"
//////////////////////////////////////////////////////////////////////////
// UEndSessionCallbackProxy
@@ -17,9 +11,6 @@ USteamRequestGroupOfficersCallbackProxy::USteamRequestGroupOfficersCallbackProxy
{
}
USteamRequestGroupOfficersCallbackProxy::~USteamRequestGroupOfficersCallbackProxy()
{
}
USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy::GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID)
{
@@ -36,7 +27,7 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
{
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
SteamAPICall_t hSteamAPICall = SteamFriends()->RequestClanOfficerList(id);
m_callResultGroupOfficerRequestDetails.Set(hSteamAPICall, this, &USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails);
return;
}
@@ -45,24 +36,15 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
OnFailure.Broadcast(EmptyArray);
}
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
{
TArray<FBPSteamGroupOfficer> OfficerArray;
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (bIOFailure || !pResult || !pResult->m_bSuccess)
{
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
TArray<FBPSteamGroupOfficer> FailureArray;
OnFailure.Broadcast(FailureArray);
});
}
//OnFailure.Broadcast(OfficerArray);
OnFailure.Broadcast(OfficerArray);
return;
}
@@ -75,7 +57,7 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
Officer.bIsOwner = true;
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner));
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(ClanOwner));
Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
OfficerArray.Add(Officer);
@@ -85,37 +67,17 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
Officer.bIsOwner = false;
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID));
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam(OfficerSteamID));
Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
OfficerArray.Add(Officer);
}
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
{
OnSuccess.Broadcast(OfficerArray);
});
}
//OnSuccess.Broadcast(OfficerArray);
OnSuccess.Broadcast(OfficerArray);
return;
}
else
{
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
TArray<FBPSteamGroupOfficer> FailureArray;
OnFailure.Broadcast(FailureArray);
});
}
}
#endif
// Should never hit this anyway
//OnFailure.Broadcast(OfficerArray);
OnFailure.Broadcast(OfficerArray);
}
#endif

View File

@@ -2,9 +2,6 @@
#include "SteamWSRequestUGCDetailsCallbackProxy.h"
#include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamugc.h"
#endif
//////////////////////////////////////////////////////////////////////////
// UEndSessionCallbackProxy
@@ -49,53 +46,26 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
}
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
{
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
{
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
});
}
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
{
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
return;
}
if (SteamAPI_Init())
{
SteamUGCDetails_t Details;
if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
{
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([Details, this]()
{
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
});
}
//OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
{
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
return;
}
}
else
{
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
});
}
}
#endif
// Not needed, should never hit here
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
}
#endif

View File

@@ -1,7 +1 @@
### How do I use it? ###
**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))**
**[AdvancedSessions](https://mordentral.bitbucket.io/AdvancedSessions/Advanced)**
**[AdvancedSteamSessions](https://mordentral.bitbucket.io/AdvancedSteamSessions/Advanced)**
Readme and documentation will be worked on soon