5 Commits

Author SHA1 Message Date
Joshua (MordenTral) Statzer
68ba1f51ae Adding function to get the net id of a session owner 2025-09-26 08:36:34 -04:00
Joshua
ca9797b112 Added a control bool for the auto travel setup
Added a control bool for the auto travel setup, and exposed two new variables to the Update Session node
2025-08-07 15:03:09 -04:00
Joshua
a6f91c874c fix missing return 2025-07-29 08:29:35 -04:00
mordentral
81d17ad107 fix a bug in the overlays 2025-07-21 15:16:32 -04:00
mordentral
24b39f20e7 Revert "restore presence info, it no longer crashes"
This reverts commit 0decc37599.
2025-07-19 23:58:04 -04:00
4 changed files with 1 additions and 10 deletions

View File

@@ -5,9 +5,6 @@ public class AdvancedSessions : ModuleRules
{
public AdvancedSessions(ReadOnlyTargetRules Target) : base(Target)
{
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true;

View File

@@ -151,9 +151,7 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying;
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
// OnlineFriendPresenceInterfaceSteam has the issue
//Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
}
}
@@ -268,7 +266,6 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
// OnlineFriendPresenceInterfaceSteam has the issue
//BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;

View File

@@ -5,9 +5,6 @@ public class AdvancedSteamSessions : ModuleRules
{
public AdvancedSteamSessions(ReadOnlyTargetRules Target) : base(Target)
{
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true;

View File

@@ -42,7 +42,7 @@ MSVC_PRAGMA(warning(pop))
#endif // USING_CODE_ANALYSIS
#include <steam/isteamapps.h>
//#include <steam/isteamapplist.h>
#include <steam/isteamapplist.h>
//#include <OnlineSubsystemSteamTypes.h>
#pragma pop_macro("ARRAY_COUNT")