7 Commits

Author SHA1 Message Date
Joshua (MordenTral) Statzer
ff03d723f5 Adding function to get the net id of a session owner 2025-09-26 08:36:40 -04:00
Joshua
db1c29067d Added a control bool for the auto travel setup
Added a control bool for the auto travel setup, and exposed two new variables to the Update Session node
2025-08-07 15:02:58 -04:00
Joshua
46a921a55d fix missing return 2025-07-29 08:29:42 -04:00
mordentral
d012a8c737 fix a bug in the overlays 2025-07-19 23:58:32 -04:00
Joshua
b3b1add401 change over to manual delegate for steam notification 2024-12-12 09:14:52 -05:00
Joshua
894db2ab95 missed one 2024-11-19 13:06:16 -05:00
Joshua
e8f3ffd1be Adding missing includes to steam friends library texture composition 2024-11-19 12:19:33 -05:00
10 changed files with 20 additions and 67 deletions

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@@ -1,8 +1,8 @@
{ {
"FileVersion": 3, "FileVersion": 3,
"FriendlyName": "Advanced Sessions", "FriendlyName": "Advanced Sessions",
"Version": 5.5, "Version": 5.4,
"VersionName": "5.5", "VersionName": "5.4",
"Description": "Adds new blueprint functions to handle more advanced session operations.", "Description": "Adds new blueprint functions to handle more advanced session operations.",
"Category": "Advanced Sessions Plugin", "Category": "Advanced Sessions Plugin",
"CreatedBy": "Joshua Statzer", "CreatedBy": "Joshua Statzer",

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@@ -5,9 +5,6 @@ public class AdvancedSessions : ModuleRules
{ {
public AdvancedSessions(ReadOnlyTargetRules Target) : base(Target) public AdvancedSessions(ReadOnlyTargetRules Target) : base(Target)
{ {
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true; //bEnforceIWYU = true;

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@@ -23,14 +23,14 @@ class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
* Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence. * Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
* @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection) * @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection)
* @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch' * @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch'
* @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
* @param bUseLobbiesIfAvailable Used to flag the subsystem to use a lobby api instead of general hosting if the API supports it, generally true on steam for listen servers and false for dedicated * @param bUseLobbiesIfAvailable Used to flag the subsystem to use a lobby api instead of general hosting if the API supports it, generally true on steam for listen servers and false for dedicated
* Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
* @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible. * @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible.
* @param bUseLobbiesVoiceChatIfAvailable Set to true to setup voice chat lobbies if the API supports it * @param bUseLobbiesVoiceChatIfAvailable Set to true to setup voice chat lobbies if the API supports it
* @param bStartAfterCreate Set to true to start the session after it's created. If false you need to manually call StartSession when ready. * @param bStartAfterCreate Set to true to start the session after it's created. If false you need to manually call StartSession when ready.
*/ */
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions") UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair>& ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, /*bool bUsePresence = true,*/ bool bUseLobbiesIfAvailable = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true, bool bUseLobbiesVoiceChatIfAvailable = false, bool bStartAfterCreate = true); static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair>& ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bUseLobbiesIfAvailable = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true, bool bUseLobbiesVoiceChatIfAvailable = false, bool bStartAfterCreate = true);
// UOnlineBlueprintCallProxyBase interface // UOnlineBlueprintCallProxyBase interface
virtual void Activate() override; virtual void Activate() override;

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@@ -28,7 +28,7 @@ class UFindSessionsCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
// Searches for advertised sessions with the default online subsystem and includes an array of filters // Searches for advertised sessions with the default online subsystem and includes an array of filters
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject", AutoCreateRefTerm="Filters"), Category = "Online|AdvancedSessions") UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject", AutoCreateRefTerm="Filters"), Category = "Online|AdvancedSessions")
static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, /*bool bSearchLobbies = true,*/ int MinSlotsAvailable = 0); static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, bool bSearchLobbies = true, int MinSlotsAvailable = 0);
static bool CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator); static bool CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator);
@@ -99,7 +99,7 @@ private:
bool bSecureServersOnly; bool bSecureServersOnly;
// Search through lobbies // Search through lobbies
//bool bSearchLobbies; bool bSearchLobbies;
// Min slots requires to search // Min slots requires to search
int MinSlotsAvailable; int MinSlotsAvailable;

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@@ -29,19 +29,8 @@ void UAdvancedFriendsGameInstance::OnSessionUserInviteAccepted(const bool bWasSu
OnJoinSessionCompleteDelegateHandle = SessionInterface->AddOnJoinSessionCompleteDelegate_Handle( OnJoinSessionCompleteDelegateHandle = SessionInterface->AddOnJoinSessionCompleteDelegate_Handle(
FOnJoinSessionCompleteDelegate::CreateUObject(this, &UAdvancedFriendsGameInstance::OnJoinSessionComplete)); FOnJoinSessionCompleteDelegate::CreateUObject(this, &UAdvancedFriendsGameInstance::OnJoinSessionComplete));
// Temp for 5.5, they aren't filling in the struct correctly
if (!InviteResult.Session.SessionSettings.bIsDedicated)
{
FOnlineSessionSearchResult ModResult = InviteResult;
ModResult.Session.SessionSettings.bUsesPresence = true;
ModResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
SessionInterface->JoinSession(0, NAME_GameSession, ModResult);
}
else
{
SessionInterface->JoinSession(0, NAME_GameSession, InviteResult); SessionInterface->JoinSession(0, NAME_GameSession, InviteResult);
} }
}
UE_LOG(AdvancedFriendsInterfaceLog, Log, TEXT("Called Join Session for Steam Friends List UI InviteResults: %s, UserId: %s"), *InviteResult.GetSessionIdStr(), *UserId->ToString()); UE_LOG(AdvancedFriendsInterfaceLog, Log, TEXT("Called Join Session for Steam Friends List UI InviteResults: %s, UserId: %s"), *InviteResult.GetSessionIdStr(), *UserId->ToString());
} }
@@ -324,13 +313,6 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe
} }
} }
// Temp for 5.5, they aren't filling in the struct correctly
if (!BluePrintResult.OnlineResult.Session.SessionSettings.bIsDedicated)
{
BluePrintResult.OnlineResult.Session.SessionSettings.bUsesPresence = true;
BluePrintResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
}
OnSessionInviteReceived(LocalPlayer, PInviting, AppId, BluePrintResult); OnSessionInviteReceived(LocalPlayer, PInviting, AppId, BluePrintResult);
//IAdvancedFriendsInterface* TheInterface = NULL; //IAdvancedFriendsInterface* TheInterface = NULL;
@@ -367,13 +349,6 @@ void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWas
FBPUniqueNetId PInvited; FBPUniqueNetId PInvited;
PInvited.SetUniqueNetId(PersonInvited); PInvited.SetUniqueNetId(PersonInvited);
// Temp for 5.5, they aren't filling in the struct correctly
if (!BluePrintResult.OnlineResult.Session.SessionSettings.bIsDedicated)
{
BluePrintResult.OnlineResult.Session.SessionSettings.bUsesPresence = true;
BluePrintResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
}
OnSessionInviteAccepted(LocalPlayer,PInvited, BluePrintResult); OnSessionInviteAccepted(LocalPlayer,PInvited, BluePrintResult);
APlayerController* Player = UGameplayStatics::GetPlayerController(GetWorld(), LocalPlayer); APlayerController* Player = UGameplayStatics::GetPlayerController(GetWorld(), LocalPlayer);

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@@ -13,7 +13,7 @@ UCreateSessionCallbackProxyAdvanced::UCreateSessionCallbackProxyAdvanced(const F
{ {
} }
UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair>& ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, /*bool bUsePresence,*/ bool bUseLobbiesIfAvailable, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise, bool bUseLobbiesVoiceChatIfAvailable, bool bStartAfterCreate) UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair>& ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, bool bUsePresence, bool bUseLobbiesIfAvailable, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise, bool bUseLobbiesVoiceChatIfAvailable, bool bStartAfterCreate)
{ {
UCreateSessionCallbackProxyAdvanced* Proxy = NewObject<UCreateSessionCallbackProxyAdvanced>(); UCreateSessionCallbackProxyAdvanced* Proxy = NewObject<UCreateSessionCallbackProxyAdvanced>();
Proxy->PlayerControllerWeakPtr = PlayerController; Proxy->PlayerControllerWeakPtr = PlayerController;
@@ -24,7 +24,7 @@ UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::Create
Proxy->bAllowInvites = bAllowInvites; Proxy->bAllowInvites = bAllowInvites;
Proxy->ExtraSettings = ExtraSettings; Proxy->ExtraSettings = ExtraSettings;
Proxy->bDedicatedServer = bIsDedicatedServer; Proxy->bDedicatedServer = bIsDedicatedServer;
/*Proxy->bUsePresence = bUsePresence;*/ Proxy->bUsePresence = bUsePresence;
Proxy->bUseLobbiesIfAvailable = bUseLobbiesIfAvailable; Proxy->bUseLobbiesIfAvailable = bUseLobbiesIfAvailable;
Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence; Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence;
Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly; Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
@@ -61,13 +61,13 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
if (bDedicatedServer) if (bDedicatedServer)
{ {
Settings.bUseLobbiesIfAvailable = false;
Settings.bUsesPresence = false; Settings.bUsesPresence = false;
Settings.bUseLobbiesIfAvailable = false;
} }
else else
{ {
Settings.bUsesPresence = bUsePresence;
Settings.bUseLobbiesIfAvailable = bUseLobbiesIfAvailable; Settings.bUseLobbiesIfAvailable = bUseLobbiesIfAvailable;
Settings.bUsesPresence = bUseLobbiesIfAvailable;
} }
Settings.bUseLobbiesVoiceChatIfAvailable = bUseLobbiesIfAvailable ? bUseLobbiesVoiceChatIfAvailable : false; Settings.bUseLobbiesVoiceChatIfAvailable = bUseLobbiesIfAvailable ? bUseLobbiesVoiceChatIfAvailable : false;

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@@ -102,14 +102,6 @@ void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPl
{ {
FBlueprintSessionResult BSesh; FBlueprintSessionResult BSesh;
BSesh.OnlineResult = Sesh; BSesh.OnlineResult = Sesh;
// Temp for 5.5, force the values if epic isn't setting them, lobbies should always have these true
if (!BSesh.OnlineResult.Session.SessionSettings.bIsDedicated)
{
BSesh.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
BSesh.OnlineResult.Session.SessionSettings.bUsesPresence = true;
}
Result.Add(BSesh); Result.Add(BSesh);
} }
} }

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@@ -16,7 +16,7 @@ UFindSessionsCallbackProxyAdvanced::UFindSessionsCallbackProxyAdvanced(const FOb
bIsOnSecondSearch = false; bIsOnSecondSearch = false;
} }
UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, /*bool bSearchLobbies,*/ int MinSlotsAvailable) UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, bool bSearchLobbies, int MinSlotsAvailable)
{ {
UFindSessionsCallbackProxyAdvanced* Proxy = NewObject<UFindSessionsCallbackProxyAdvanced>(); UFindSessionsCallbackProxyAdvanced* Proxy = NewObject<UFindSessionsCallbackProxyAdvanced>();
Proxy->PlayerControllerWeakPtr = PlayerController; Proxy->PlayerControllerWeakPtr = PlayerController;
@@ -28,7 +28,7 @@ UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSess
Proxy->bEmptyServersOnly = bEmptyServersOnly, Proxy->bEmptyServersOnly = bEmptyServersOnly,
Proxy->bNonEmptyServersOnly = bNonEmptyServersOnly; Proxy->bNonEmptyServersOnly = bNonEmptyServersOnly;
Proxy->bSecureServersOnly = bSecureServersOnly; Proxy->bSecureServersOnly = bSecureServersOnly;
//Proxy->bSearchLobbies = bSearchLobbies; Proxy->bSearchLobbies = bSearchLobbies;
Proxy->MinSlotsAvailable = MinSlotsAvailable; Proxy->MinSlotsAvailable = MinSlotsAvailable;
return Proxy; return Proxy;
} }
@@ -86,6 +86,7 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
/** #define SEARCH_SWITCH_SELECTION_METHOD FName(TEXT("SWITCHSELECTIONMETHOD"))*/ /** #define SEARCH_SWITCH_SELECTION_METHOD FName(TEXT("SWITCHSELECTIONMETHOD"))*/
/** Whether to use lobbies vs sessions */ /** Whether to use lobbies vs sessions */
/** #define SEARCH_LOBBIES FName(TEXT("LOBBYSEARCH"))*/ /** #define SEARCH_LOBBIES FName(TEXT("LOBBYSEARCH"))*/
if (bEmptyServersOnly) if (bEmptyServersOnly)
tem.Set(SEARCH_EMPTY_SERVERS_ONLY, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_EMPTY_SERVERS_ONLY, true, EOnlineComparisonOp::Equals);
@@ -113,9 +114,9 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
case EBPServerPresenceSearchType::ClientServersOnly: case EBPServerPresenceSearchType::ClientServersOnly:
{ {
//tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
//if (bSearchLobbies)// && !IOnlineSubsystem::DoesInstanceExist("STEAM")) if (bSearchLobbies && !IOnlineSubsystem::DoesInstanceExist("STEAM"))
tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals);
} }
break; break;
@@ -139,9 +140,9 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
FOnlineSearchSettingsEx DedicatedOnly = tem; FOnlineSearchSettingsEx DedicatedOnly = tem;
//tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
//if (bSearchLobbies)// && !IOnlineSubsystem::DoesInstanceExist("STEAM")) if (bSearchLobbies && !IOnlineSubsystem::DoesInstanceExist("STEAM"))
tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals);
//DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals); //DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals);
@@ -224,14 +225,6 @@ void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
FBlueprintSessionResult BPResult; FBlueprintSessionResult BPResult;
BPResult.OnlineResult = Result; BPResult.OnlineResult = Result;
// Temp for 5.5, force the values if epic isn't setting them, lobbies should always have these true
if (ServerSearchType != EBPServerPresenceSearchType::DedicatedServersOnly )
{
BPResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
BPResult.OnlineResult.Session.SessionSettings.bUsesPresence = true;
}
SessionSearchResults.AddUnique(BPResult); SessionSearchResults.AddUnique(BPResult);
} }
if (!bRunSecondSearch) if (!bRunSecondSearch)

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@@ -14,7 +14,7 @@
{ {
"Name": "AdvancedSteamSessions", "Name": "AdvancedSteamSessions",
"Type": "RunTime", "Type": "RunTime",
"LoadingPhase": "PostDefault" "LoadingPhase": "Default"
} }
], ],
"Plugins": [ "Plugins": [

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@@ -5,9 +5,6 @@ public class AdvancedSteamSessions : ModuleRules
{ {
public AdvancedSteamSessions(ReadOnlyTargetRules Target) : base(Target) public AdvancedSteamSessions(ReadOnlyTargetRules Target) : base(Target)
{ {
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true; //bEnforceIWYU = true;
@@ -19,7 +16,6 @@ public class AdvancedSteamSessions : ModuleRules
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac)) if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
{ {
PublicDependencyModuleNames.AddRange(new string[] { "SteamShared", "Steamworks", "OnlineSubsystemSteam" }); PublicDependencyModuleNames.AddRange(new string[] { "SteamShared", "Steamworks", "OnlineSubsystemSteam" });
AddEngineThirdPartyPrivateStaticDependencies(Target, "Steamworks");
//PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open //PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open
} }
} }