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5.7-Previe
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8315e35a8f | ||
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6462cd4c6f | ||
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e576724b63 |
@@ -151,7 +151,9 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
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Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying;
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Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
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Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
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// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
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// OnlineFriendPresenceInterfaceSteam has the issue
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//Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
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}
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}
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@@ -266,6 +268,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
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BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
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BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
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// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
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// OnlineFriendPresenceInterfaceSteam has the issue
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//BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
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BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
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BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
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@@ -42,7 +42,7 @@ MSVC_PRAGMA(warning(pop))
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#endif // USING_CODE_ANALYSIS
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#include <steam/isteamapps.h>
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#include <steam/isteamapplist.h>
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//#include <steam/isteamapplist.h>
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//#include <OnlineSubsystemSteamTypes.h>
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#pragma pop_macro("ARRAY_COUNT")
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