using UnrealBuildTool; using System.IO; public class AdvancedSessions : ModuleRules { public AdvancedSessions(TargetInfo Target) { PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private" }); PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem","CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets" }); PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking"}); } }