Files
AdvancedSessionsPlugin/AdvancedSessions/Source/AdvancedSessions/Private/GetUserPrivilegeCallbackProxy.cpp
mordentral ffe6b61b42 The Large PCH removal / switch over to Include-What-You-Use (IWYU)
Former-commit-id: ab4d04af5ff02b70692cfdfbb43f68563f89b2a8
2017-04-10 14:41:49 -04:00

41 lines
1.4 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GetUserPrivilegeCallbackProxy.h"
//////////////////////////////////////////////////////////////////////////
// UGetUserPrivilegeCallbackProxy
UGetUserPrivilegeCallbackProxy::UGetUserPrivilegeCallbackProxy(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
UGetUserPrivilegeCallbackProxy* UGetUserPrivilegeCallbackProxy::GetUserPrivilege(UObject* WorldContextObject, const EBPUserPrivileges & PrivilegeToCheck, const FBPUniqueNetId & PlayerUniqueNetID)
{
UGetUserPrivilegeCallbackProxy* Proxy = NewObject<UGetUserPrivilegeCallbackProxy>();
Proxy->PlayerUniqueNetID.SetUniqueNetId(PlayerUniqueNetID.GetUniqueNetId());
Proxy->UserPrivilege = PrivilegeToCheck;
Proxy->WorldContextObject = WorldContextObject;
return Proxy;
}
void UGetUserPrivilegeCallbackProxy::Activate()
{
auto Identity = Online::GetIdentityInterface();
if (Identity.IsValid())
{
Identity->GetUserPrivilege(*PlayerUniqueNetID.GetUniqueNetId(), (EUserPrivileges::Type)UserPrivilege, IOnlineIdentity::FOnGetUserPrivilegeCompleteDelegate::CreateUObject(this, &ThisClass::OnCompleted));
return;
}
// Fail immediately
OnFailure.Broadcast();
}
void UGetUserPrivilegeCallbackProxy::OnCompleted(const FUniqueNetId& PlayerID, EUserPrivileges::Type Privilege, uint32 PrivilegeResult)
{
OnSuccess.Broadcast(/*PlayerID,*/ (EBPUserPrivileges)Privilege, PrivilegeResult == 0);
}