Files
AdvancedSessionsPlugin/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp
mordentral 4439c20d15 sf
2015-12-21 14:22:50 -05:00

145 lines
5.2 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "OnlineSubSystemHeader.h"
#include "CreateSessionCallbackProxyAdvanced.h"
//////////////////////////////////////////////////////////////////////////
// UCreateSessionCallbackProxyAdvanced
UCreateSessionCallbackProxyAdvanced::UCreateSessionCallbackProxyAdvanced(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, CreateCompleteDelegate(FOnCreateSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnCreateCompleted))
, StartCompleteDelegate(FOnStartSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnStartCompleted))
, NumPublicConnections(1)
{
}
UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, bool bUsePresence, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise)
{
UCreateSessionCallbackProxyAdvanced* Proxy = NewObject<UCreateSessionCallbackProxyAdvanced>();
Proxy->PlayerControllerWeakPtr = PlayerController;
Proxy->NumPublicConnections = PublicConnections;
Proxy->bUseLAN = bUseLAN;
Proxy->WorldContextObject = WorldContextObject;
Proxy->bAllowInvites = bAllowInvites;
Proxy->ExtraSettings = ExtraSettings;
Proxy->bDedicatedServer = bIsDedicatedServer;
Proxy->bUsePresence = bUsePresence;
Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence;
Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
Proxy->bAntiCheatProtected = bAntiCheatProtected;
Proxy->bUsesStats = bUsesStats;
Proxy->bShouldAdvertise = bShouldAdvertise;
return Proxy;
}
void UCreateSessionCallbackProxyAdvanced::Activate()
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSession"), GEngine->GetWorldFromContextObject(WorldContextObject));
if (PlayerControllerWeakPtr.IsValid() )
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.OnlineSub != nullptr)
{
auto Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid())
{
CreateCompleteDelegateHandle = Sessions->AddOnCreateSessionCompleteDelegate_Handle(CreateCompleteDelegate);
FOnlineSessionSettings Settings;
Settings.NumPublicConnections = NumPublicConnections;
Settings.bShouldAdvertise = true;
Settings.bAllowJoinInProgress = true;
Settings.bIsLANMatch = bUseLAN;
Settings.bUsesPresence = bUsePresence;
Settings.bAllowJoinViaPresence = true;
Settings.bIsDedicated = bDedicatedServer;
Settings.bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
Settings.bAntiCheatProtected = bAntiCheatProtected;
Settings.bUsesStats = bUsesStats;
Settings.bShouldAdvertise = bShouldAdvertise;
// These are about the only changes over the standard Create Sessions Node
Settings.bAllowInvites = bAllowInvites;
FOnlineSessionSetting ExtraSetting;
for (int i = 0; i < ExtraSettings.Num(); i++)
{
ExtraSetting.Data = ExtraSettings[i].Data;
// ViaOnlineServiceAndPing
ExtraSetting.AdvertisementType = EOnlineDataAdvertisementType::ViaOnlineService;
Settings.Settings.Add(ExtraSettings[i].Key, ExtraSetting);
}
if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings);
else
Sessions->CreateSession(0, GameSessionName, Settings);
// OnCreateCompleted will get called, nothing more to do now
return;
}
else
{
FFrame::KismetExecutionMessage(TEXT("Sessions not supported by Online Subsystem"), ELogVerbosity::Warning);
}
}
// Fail immediately
OnFailure.Broadcast();
}
void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, bool bWasSuccessful)
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject));
//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.OnlineSub != nullptr)
{
auto Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid())
{
Sessions->ClearOnCreateSessionCompleteDelegate_Handle(CreateCompleteDelegateHandle);
if (bWasSuccessful)
{
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
Sessions->StartSession(GameSessionName);
// OnStartCompleted will get called, nothing more to do now
return;
}
}
}
if (!bWasSuccessful)
{
OnFailure.Broadcast();
}
}
void UCreateSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful)
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.OnlineSub != nullptr)
{
auto Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid())
{
Sessions->ClearOnStartSessionCompleteDelegate_Handle(StartCompleteDelegateHandle);
}
}
if (bWasSuccessful)
{
OnSuccess.Broadcast();
}
else
{
OnFailure.Broadcast();
}
}