mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "BlueprintDataDefinitions.h"
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#include "StartSessionCallbackProxyAdvanced.generated.h"
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UCLASS(MinimalAPI)
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class UStartSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
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{
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GENERATED_UCLASS_BODY()
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// Called when the session starts successfully
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UPROPERTY(BlueprintAssignable)
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FEmptyOnlineDelegate OnSuccess;
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// Called when there is an error starting the session
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UPROPERTY(BlueprintAssignable)
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FEmptyOnlineDelegate OnFailure;
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/**
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* Starts a session with the default online subsystem. The session needs to be previously created by calling the "CreateAdvancedSession" node.
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* @param WorldContextObject
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*/
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UFUNCTION(
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BlueprintCallable
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, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject")
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, Category = "Online|AdvancedSessions"
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)
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static UStartSessionCallbackProxyAdvanced* StartAdvancedSession(UObject* WorldContextObject);
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// UOnlineBlueprintCallProxyBase interface
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virtual void Activate() override;
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// End of UOnlineBlueprintCallProxyBase interface
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private:
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// Internal callback when session start completes
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void OnStartCompleted(FName SessionName, bool bWasSuccessful);
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// The delegate executed by the online subsystem
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FOnStartSessionCompleteDelegate StartCompleteDelegate;
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// Handles to the registered delegates above
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FDelegateHandle StartCompleteDelegateHandle;
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// The world context object in which this call is taking place
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TWeakObjectPtr<UObject> WorldContextObject;
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}; |