mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-23 16:34:07 +00:00
68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "OnlineSubSystemHeader.h"
|
|
|
|
#include "CreateSessionCallbackProxyAdvanced.generated.h"
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
// Called when the session was created successfully
|
|
UPROPERTY(BlueprintAssignable)
|
|
FEmptyOnlineDelegate OnSuccess;
|
|
|
|
// Called when there was an error creating the session
|
|
UPROPERTY(BlueprintAssignable)
|
|
FEmptyOnlineDelegate OnFailure;
|
|
|
|
// Creates a session with the default online subsystem with advanced optional inputs
|
|
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
|
|
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false);
|
|
|
|
// UOnlineBlueprintCallProxyBase interface
|
|
virtual void Activate() override;
|
|
// End of UOnlineBlueprintCallProxyBase interface
|
|
|
|
private:
|
|
// Internal callback when session creation completes, calls StartSession
|
|
void OnCreateCompleted(FName SessionName, bool bWasSuccessful);
|
|
|
|
// Internal callback when session creation completes, calls StartSession
|
|
void OnStartCompleted(FName SessionName, bool bWasSuccessful);
|
|
|
|
// The player controller triggering things
|
|
TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;
|
|
|
|
// The delegate executed by the online subsystem
|
|
FOnCreateSessionCompleteDelegate CreateCompleteDelegate;
|
|
|
|
// The delegate executed by the online subsystem
|
|
FOnStartSessionCompleteDelegate StartCompleteDelegate;
|
|
|
|
// Handles to the registered delegates above
|
|
FDelegateHandle CreateCompleteDelegateHandle;
|
|
FDelegateHandle StartCompleteDelegateHandle;
|
|
|
|
// Number of public connections
|
|
int NumPublicConnections;
|
|
|
|
// Whether or not to search LAN
|
|
bool bUseLAN;
|
|
|
|
// Whether or not to allow invites
|
|
bool bAllowInvites;
|
|
|
|
// Whether this is a dedicated server or not
|
|
bool bDedicatedServer;
|
|
|
|
// Store extra settings
|
|
TArray<FSessionPropertyKeyPair> ExtraSettings;
|
|
|
|
// The world context object in which this call is taking place
|
|
UObject* WorldContextObject;
|
|
};
|
|
|