Files
AdvancedSessionsPlugin/AdvancedSessions/Source/AdvancedSessions/Private/LoginUserCallbackProxy.cpp
2024-01-19 16:06:32 -05:00

112 lines
2.9 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LoginUserCallbackProxy.h"
#include "Online.h"
//////////////////////////////////////////////////////////////////////////
// ULoginUserCallbackProxy
ULoginUserCallbackProxy::ULoginUserCallbackProxy(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, Delegate(FOnLoginCompleteDelegate::CreateUObject(this, &ThisClass::OnCompleted))
{
}
ULoginUserCallbackProxy* ULoginUserCallbackProxy::LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken, FString AuthType)
{
ULoginUserCallbackProxy* Proxy = NewObject<ULoginUserCallbackProxy>();
Proxy->PlayerControllerWeakPtr = PlayerController;
Proxy->UserID = UserID;
Proxy->UserToken = UserToken;
Proxy->AuthType = AuthType;
Proxy->WorldContextObject = WorldContextObject;
return Proxy;
}
void ULoginUserCallbackProxy::Activate()
{
if (!PlayerControllerWeakPtr.IsValid())
{
OnFailure.Broadcast();
return;
}
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
if (!Player)
{
OnFailure.Broadcast();
return;
}
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid())
{
// Fallback to default AuthType if nothing is specified
if (AuthType.IsEmpty())
{
AuthType = Identity->GetAuthType();
}
DelegateHandle = Identity->AddOnLoginCompleteDelegate_Handle(Player->GetControllerId(), Delegate);
FOnlineAccountCredentials AccountCreds(AuthType, UserID, UserToken);
Identity->Login(Player->GetControllerId(), AccountCreds);
return;
}
// Fail immediately
OnFailure.Broadcast();
}
void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessful, const FUniqueNetId& UserId, const FString& ErrorVal)
{
if (PlayerControllerWeakPtr.IsValid())
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
FUniqueNetIdRepl UniqueID(UserId.AsShared());
if (Player)
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetUserPrivilege"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid())
{
Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
}
Player->SetCachedUniqueNetId(UniqueID);
}
if (APlayerState* State = PlayerControllerWeakPtr->PlayerState)
{
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp
State->SetUniqueId(UniqueID);
}
}
if (bWasSuccessful)
{
OnSuccess.Broadcast();
}
else
{
OnFailure.Broadcast();
}
}