Files
AdvancedSessionsPlugin/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamWorkshopLibrary.cpp

70 lines
1.9 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "AdvancedSteamWorkshopLibrary.h"
#include "OnlineSubSystemHeader.h"
//General Log
DEFINE_LOG_CATEGORY(AdvancedSteamWorkshopLog);
void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & NumberOfItems)
{
NumberOfItems = 0;
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init())
{
NumberOfItems = SteamUGC()->GetNumSubscribedItems();
return;
}
else
{
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
return;
}
#endif
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : Called on an incompatible platform"));
return;
}
TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopItems(int32 & NumberOfItems)
{
TArray<FBPSteamWorkshopID> outArray;
NumberOfItems = 0;
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init())
{
uint32 NumItems = SteamUGC()->GetNumSubscribedItems();
if (NumItems == 0)
return outArray;
// Not using the actual variable above in case someone somehow goes past int32 limits
// Don't want to go negative on the iteration.
NumberOfItems = NumItems;
PublishedFileId_t *fileIds = new PublishedFileId_t[NumItems];
uint32 subItems = SteamUGC()->GetSubscribedItems(fileIds, NumItems);
for (uint32 i = 0; i < subItems; ++i)
{
outArray.Add(FBPSteamWorkshopID(fileIds[i]));
}
delete[] fileIds;
return outArray;
}
else
{
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
return outArray;
}
#endif
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : Called on an incompatible platform"));
return outArray;
}