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https://github.com/mordentral/AdvancedSessionsPlugin.git
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One is for the general AdvancedSessions The second is for Steam specific implementations This makes it easier to package without steam included, as the default setup always packaged steam out on PC platforms. Unchecking the AdvancedSteamSessions plugin should allow for totally removing any steam reliance from the plugin. You would also have to remove steam specific nodes from your blueprints as well however as they will no longer exist. Former-commit-id: 0bf1fc80dff7be0cc2b9cebaf5affed4918cea49
62 lines
2.8 KiB
C++
62 lines
2.8 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "OnlineSubSystemHeader.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#include "BlueprintDataDefinitions.h"
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//#include "OnlineFriendsInterface.h"
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//#include "OnlineUserInterface.h"
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//#include "OnlineMessageInterface.h"
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//#include "OnlinePresenceInterface.h"
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//#include "Engine/GameInstance.h"
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#include "OnlineSessionInterface.h"
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//#include "UObjectIterator.h"
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#include "AdvancedExternalUILibrary.generated.h"
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//General Advanced Sessions Log
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DECLARE_LOG_CATEGORY_EXTERN(AdvancedExternalUILog, Log, All);
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UCLASS()
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class UAdvancedExternalUILibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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//********* External UI Functions *************//
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// Show the UI that handles the Friends list
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result);
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// Show the UI that handles inviting people to your game
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result);
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// Show the UI that shows the leaderboard (doesn't work with steam)
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result);
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// Show the UI that shows a web URL
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", AutoCreateRefTerm = "AllowedDomains"))
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static void ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0);
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// Show the UI that shows a web URL
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI")
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static void CloseWebURLUI();
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// Show the UI that shows the profile of a uniquenetid
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result);
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// Show the UI that shows the account upgrade UI (doesn't work with steam)
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result);
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};
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