mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
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90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "SteamRequestGroupOfficersCallbackProxy.h"
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#include "CoreOnline.h"
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#include "AdvancedSteamFriendsLibrary.h"
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#include "OnlineSubSystemHeader.h"
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//#include "OnlineSubsystemSteamTypes.h"
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//////////////////////////////////////////////////////////////////////////
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// UEndSessionCallbackProxy
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USteamRequestGroupOfficersCallbackProxy::USteamRequestGroupOfficersCallbackProxy(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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USteamRequestGroupOfficersCallbackProxy::~USteamRequestGroupOfficersCallbackProxy()
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{
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}
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USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy::GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID)
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{
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USteamRequestGroupOfficersCallbackProxy* Proxy = NewObject<USteamRequestGroupOfficersCallbackProxy>();
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Proxy->GroupUniqueID = GroupUniqueNetID;
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return Proxy;
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}
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void USteamRequestGroupOfficersCallbackProxy::Activate()
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (SteamAPI_Init())
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{
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uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
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SteamAPICall_t hSteamAPICall = SteamFriends()->RequestClanOfficerList(id);
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m_callResultGroupOfficerRequestDetails.Set(hSteamAPICall, this, &USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails);
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return;
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}
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#endif
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TArray<FBPSteamGroupOfficer> EmptyArray;
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OnFailure.Broadcast(EmptyArray);
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}
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void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
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{
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TArray<FBPSteamGroupOfficer> OfficerArray;
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (bIOFailure || !pResult || !pResult->m_bSuccess)
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{
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OnFailure.Broadcast(OfficerArray);
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return;
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}
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if (SteamAPI_Init())
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{
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uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
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FBPSteamGroupOfficer Officer;
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CSteamID ClanOwner = SteamFriends()->GetClanOwner(id);
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Officer.bIsOwner = true;
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TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner));
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Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
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OfficerArray.Add(Officer);
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for (int i = 0; i < pResult->m_cOfficers; i++)
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{
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CSteamID OfficerSteamID = SteamFriends()->GetClanOfficerByIndex(id, i);
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Officer.bIsOwner = false;
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TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID));
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Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
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OfficerArray.Add(Officer);
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}
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OnSuccess.Broadcast(OfficerArray);
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return;
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}
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#endif
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OnFailure.Broadcast(OfficerArray);
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}
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