Files
AdvancedSessionsPlugin/Source/AdvancedSessions/AdvancedSessions.Build.cs
mordentral c2ec8901b0 Fixed up the workshop nodes a little more
Added "bRequireNameOnly" to the RequestSteamFriendInfo node, significantly reduces time to return
a result as the cost of not downloading the avatar for that user.


Added the following nodes

GetSteamPersonaName - To retrieve the name of a non friend

Make UniqueNetID from SteamID String - Makes a uniquenetid from a 64bit steam ID string


Former-commit-id: ec7b6b909584d0260225bd8a9e5477970483563a
2017-02-24 14:07:29 -05:00

20 lines
1.2 KiB
C#

using UnrealBuildTool;
using System.IO;
public class AdvancedSessions : ModuleRules
{
public AdvancedSessions(TargetInfo Target)
{
PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
{
PublicDependencyModuleNames.AddRange(new string[] { "Steamworks",/*"Voice",*/ "OnlineSubsystemSteam" });
PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open
}
}
}