Files
AdvancedSessionsPlugin/Source/AdvancedSessions/Private/AdvancedExternalUILibrary.cpp
mordentral 202b95387f df
2016-03-31 16:07:18 -04:00

159 lines
5.5 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "OnlineSubSystemHeader.h"
#include "AdvancedExternalUILibrary.h"
//General Log
DEFINE_LOG_CATEGORY(AdvancedExternalUILog);
void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowAccountUpgradeUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
return;
}
ExternalUIInterface->ShowAccountUpgradeUI(*PlayerRequestingAccountUpgradeUI.GetUniqueNetId());
Result = EBlueprintResultSwitch::Type::OnSuccess;
}
void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowProfileUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
return;
}
ExternalUIInterface->ShowProfileUI(*PlayerViewingProfile.GetUniqueNetId(), *PlayerToViewProfileOf.GetUniqueNetId(), NULL);
Result = EBlueprintResultSwitch::Type::OnSuccess;
}
void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, TEnumAsByte<EBlueprintResultSwitch::Type> &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowWebURLUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
return;
}
URLToShow = URLToShow.Replace(TEXT("http://"), TEXT(""));
URLToShow = URLToShow.Replace(TEXT("https://"), TEXT(""));
FShowWebUrlParams Params;
Params.AllowedDomains = AllowedDomains;
Params.bEmbedded = bEmbedded;
Params.bShowBackground = bShowBackground;
Params.bShowCloseButton = bShowCloseButton;
Params.OffsetX = OffsetX;
Params.OffsetY = OffsetY;
Params.SizeX = SizeX;
Params.SizeY = SizeY;
ExternalUIInterface->ShowWebURL(URLToShow, Params);
Result = EBlueprintResultSwitch::Type::OnSuccess;
}
void UAdvancedExternalUILibrary::CloseWebURLUI()
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("CloseWebURLUI Failed to get External UI interface!"));
return;
}
ExternalUIInterface->CloseWebURL();
}
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowLeaderboardsUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
return;
}
ExternalUIInterface->ShowLeaderboardUI(LeaderboardName);
Result = EBlueprintResultSwitch::Type::OnSuccess;
}
void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Had a bad Player Controller!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
return;
}
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
if (!Player)
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Failed to get ULocalPlayer for the given PlayerController!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
return;
}
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
Result = EBlueprintResultSwitch::Type::OnSuccess;
}
void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Had a bad Player Controller!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
return;
}
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
if (!Player)
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Failed to get ULocalPlayer for the given PlayerController!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
return;
}
ExternalUIInterface->ShowFriendsUI(Player->GetControllerId());
Result = EBlueprintResultSwitch::Type::OnSuccess;
}