Files
AdvancedSessionsPlugin/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedIdentityLibrary.cpp
mordentral ffe6b61b42 The Large PCH removal / switch over to Include-What-You-Use (IWYU)
Former-commit-id: ab4d04af5ff02b70692cfdfbb43f68563f89b2a8
2017-04-10 14:41:49 -04:00

228 lines
7.5 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "AdvancedIdentityLibrary.h"
//General Log
DEFINE_LOG_CATEGORY(AdvancedIdentityLog);
void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetPlayerAuthToken was passed a bad player controller!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
if (!Player)
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetPlayerAuthToken failed to get LocalPlayer!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
if (!IdentityInterface.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetPlayerAuthToken Failed to get identity interface!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
AuthToken = IdentityInterface->GetAuthToken(Player->GetControllerId());
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedIdentityLibrary::GetPlayerNickname(const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname)
{
if (!UniqueNetID.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetPlayerNickname was passed a bad player uniquenetid!"));
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
if (!IdentityInterface.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetPlayerNickname Failed to get identity interface!"));
return;
}
PlayerNickname = IdentityInterface->GetPlayerNickname(*UniqueNetID.GetUniqueNetId());
}
void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result)
{
if(!UniqueNetID.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetLoginStatus was passed a bad player uniquenetid!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
if (!IdentityInterface.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetLoginStatus Failed to get identity interface!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
LoginStatus = (EBPLoginStatus)IdentityInterface->GetLoginStatus(*UniqueNetID.GetUniqueNetId());
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedIdentityLibrary::GetAllUserAccounts(TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result)
{
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
if (!IdentityInterface.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetAllUserAccounts Failed to get identity interface!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
TArray<TSharedPtr<FUserOnlineAccount>> accountInfos = IdentityInterface->GetAllUserAccounts();
for (int i = 0; i < accountInfos.Num(); ++i)
{
AccountInfos.Add(FBPUserOnlineAccount(accountInfos[i]));
}
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedIdentityLibrary::GetUserAccount(const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result)
{
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
if (!IdentityInterface.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccount Failed to get identity interface!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
TSharedPtr<FUserOnlineAccount> accountInfo = IdentityInterface->GetUserAccount(*UniqueNetId.GetUniqueNetId());
if (!accountInfo.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccount Failed to get the account!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
AccountInfo.UserAccountInfo = accountInfo;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedIdentityLibrary::GetUserAccountAccessToken(const FBPUserOnlineAccount & AccountInfo, FString & AccessToken)
{
if (!AccountInfo.UserAccountInfo.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountAccessToken was passed an invalid account!"));
return;
}
AccessToken = AccountInfo.UserAccountInfo->GetAccessToken();
}
void UAdvancedIdentityLibrary::GetUserAccountAuthAttribute(const FBPUserOnlineAccount & AccountInfo, const FString & AttributeName, FString & AuthAttribute, EBlueprintResultSwitch &Result)
{
if (!AccountInfo.UserAccountInfo.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountAuthAttribute was passed an invalid account!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
if (!AccountInfo.UserAccountInfo->GetAuthAttribute(AttributeName, AuthAttribute))
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountAuthAttribute couldn't find the attribute!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedIdentityLibrary::SetUserAccountAttribute(const FBPUserOnlineAccount & AccountInfo, const FString & AttributeName, const FString & NewAttributeValue, EBlueprintResultSwitch &Result)
{
if (!AccountInfo.UserAccountInfo.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("SetUserAccountAuthAttribute was passed an invalid account!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
if (!AccountInfo.UserAccountInfo->SetUserAttribute(AttributeName, NewAttributeValue))
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("SetUserAccountAuthAttribute was unable to set the attribute!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedIdentityLibrary::GetUserID(const FBPUserOnlineAccount & AccountInfo, FBPUniqueNetId & UniqueNetID)
{
if (!AccountInfo.UserAccountInfo.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserID was passed an invalid account!"));
return;
}
UniqueNetID.SetUniqueNetId(AccountInfo.UserAccountInfo->GetUserId());
}
void UAdvancedIdentityLibrary::GetUserAccountRealName(const FBPUserOnlineAccount & AccountInfo, FString & UserName)
{
if (!AccountInfo.UserAccountInfo.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountRealName was passed an invalid account!"));
return;
}
UserName = AccountInfo.UserAccountInfo->GetRealName();
}
void UAdvancedIdentityLibrary::GetUserAccountDisplayName(const FBPUserOnlineAccount & AccountInfo, FString & DisplayName)
{
if (!AccountInfo.UserAccountInfo.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountDisplayName was passed an invalid account!"));
return;
}
DisplayName = AccountInfo.UserAccountInfo->GetDisplayName();
}
void UAdvancedIdentityLibrary::GetUserAccountAttribute(const FBPUserOnlineAccount & AccountInfo, const FString & AttributeName, FString & AttributeValue, EBlueprintResultSwitch &Result)
{
if (!AccountInfo.UserAccountInfo.IsValid())
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountAttribute was passed an invalid account!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
if (!AccountInfo.UserAccountInfo->GetUserAttribute(AttributeName, AttributeValue))
{
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountAttribute failed to get user attribute!"));
Result = EBlueprintResultSwitch::OnFailure;
return;
}
Result = EBlueprintResultSwitch::OnSuccess;
}