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https://github.com/LouisRaverdy/DiscordRPC.git
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Initial Commit
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59
Source/DiscordRpc/DiscordRpc.Build.cs
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59
Source/DiscordRpc/DiscordRpc.Build.cs
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class DiscordRpc : ModuleRules
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{
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#if WITH_FORWARDED_MODULE_RULES_CTOR
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public DiscordRpc(ReadOnlyTargetRules Target) : base(Target)
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#else
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public DiscordRpc(TargetInfo Target)
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#endif
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{
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PrivatePCHHeaderFile = "Private/DiscordRpcPrivatePCH.h";
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PublicDefinitions.Add("DISCORD_DYNAMIC_LIB=1");
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PublicIncludePaths.AddRange(
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new string[] {
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"DiscordRpc/Public"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"DiscordRpc/Private"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"DiscordRpcLibrary"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"Projects"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
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PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
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}
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}
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