mirror of
https://github.com/LouisRaverdy/DiscordRPC.git
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Initial Commit
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77
Source/DiscordRpc/Private/DiscordRpc.cpp
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77
Source/DiscordRpc/Private/DiscordRpc.cpp
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "DiscordRpc.h"
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#include "DiscordRpcPrivatePCH.h"
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#include "Interfaces/IPluginManager.h"
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#include "Modules/ModuleManager.h"
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#define LOCTEXT_NAMESPACE "FDiscordRpcModule"
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void FDiscordRpcModule::StartupModule()
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{
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#if !PLATFORM_LINUX
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#if defined(DISCORD_DYNAMIC_LIB)
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// Get the base directory of this plugin
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FString BaseDir = IPluginManager::Get().FindPlugin("DiscordRpc")->GetBaseDir();
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const FString SDKDir =
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FPaths::Combine(*BaseDir, TEXT("Source"), TEXT("ThirdParty"), TEXT("DiscordRpcLibrary"));
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#if PLATFORM_WINDOWS
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const FString LibName = TEXT("discord-rpc");
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const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Win64"));
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if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
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FMessageDialog::Open(
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EAppMsgType::Ok,
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LOCTEXT(LOCTEXT_NAMESPACE,
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"Failed to load DiscordRpc plugin. Plug-in will not be functional."));
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FreeDependency(DiscordRpcLibraryHandle);
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}
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#elif PLATFORM_MAC
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const FString LibName = TEXT("libdiscord-rpc");
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const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Mac"));
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if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
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FMessageDialog::Open(
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EAppMsgType::Ok,
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LOCTEXT(LOCTEXT_NAMESPACE,
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"Failed to load DiscordRpc plugin. Plug-in will not be functional."));
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FreeDependency(DiscordRpcLibraryHandle);
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}
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#endif
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#endif
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#endif
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}
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void FDiscordRpcModule::ShutdownModule()
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{
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// Free the dll handle
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#if !PLATFORM_LINUX
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#if defined(DISCORD_DYNAMIC_LIB)
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FreeDependency(DiscordRpcLibraryHandle);
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#endif
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#endif
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}
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bool FDiscordRpcModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle)
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{
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FString Lib = Name + TEXT(".") + FPlatformProcess::GetModuleExtension();
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FString Path = Dir.IsEmpty() ? *Lib : FPaths::Combine(*Dir, *Lib);
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Handle = FPlatformProcess::GetDllHandle(*Path);
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if (Handle == nullptr) {
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return false;
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}
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return true;
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}
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void FDiscordRpcModule::FreeDependency(void*& Handle)
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{
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if (Handle != nullptr) {
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FPlatformProcess::FreeDllHandle(Handle);
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Handle = nullptr;
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}
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc)
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172
Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp
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172
Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp
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#include "DiscordRpcBlueprint.h"
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#include "DiscordRpcPrivatePCH.h"
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#include "DiscordRpcBlueprint.h"
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#include "discord_rpc.h"
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DEFINE_LOG_CATEGORY(Discord)
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static UDiscordRpc* self = nullptr;
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static void ReadyHandler(const DiscordUser* connectedUser)
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{
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FDiscordUserData ud;
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ud.userId = ANSI_TO_TCHAR(connectedUser->userId);
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ud.username = ANSI_TO_TCHAR(connectedUser->username);
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ud.discriminator = ANSI_TO_TCHAR(connectedUser->discriminator);
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ud.avatar = ANSI_TO_TCHAR(connectedUser->avatar);
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UE_LOG(Discord,
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Log,
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TEXT("Discord connected to %s - %s#%s"),
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*ud.userId,
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*ud.username,
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*ud.discriminator);
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if (self) {
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self->IsConnected = true;
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self->OnConnected.Broadcast(ud);
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}
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}
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static void DisconnectHandler(int errorCode, const char* message)
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{
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auto msg = FString(message);
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UE_LOG(Discord, Log, TEXT("Discord disconnected (%d): %s"), errorCode, *msg);
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if (self) {
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self->IsConnected = false;
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self->OnDisconnected.Broadcast(errorCode, msg);
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}
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}
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static void ErroredHandler(int errorCode, const char* message)
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{
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auto msg = FString(message);
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UE_LOG(Discord, Log, TEXT("Discord error (%d): %s"), errorCode, *msg);
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if (self) {
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self->OnErrored.Broadcast(errorCode, msg);
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}
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}
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static void JoinGameHandler(const char* joinSecret)
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{
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auto secret = FString(joinSecret);
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UE_LOG(Discord, Log, TEXT("Discord join %s"), *secret);
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if (self) {
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self->OnJoin.Broadcast(secret);
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}
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}
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static void SpectateGameHandler(const char* spectateSecret)
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{
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auto secret = FString(spectateSecret);
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UE_LOG(Discord, Log, TEXT("Discord spectate %s"), *secret);
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if (self) {
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self->OnSpectate.Broadcast(secret);
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}
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}
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static void JoinRequestHandler(const DiscordUser* request)
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{
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FDiscordUserData ud;
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ud.userId = ANSI_TO_TCHAR(request->userId);
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ud.username = ANSI_TO_TCHAR(request->username);
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ud.discriminator = ANSI_TO_TCHAR(request->discriminator);
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ud.avatar = ANSI_TO_TCHAR(request->avatar);
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UE_LOG(Discord,
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Log,
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TEXT("Discord join request from %s - %s#%s"),
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*ud.userId,
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*ud.username,
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*ud.discriminator);
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if (self) {
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self->OnJoinRequest.Broadcast(ud);
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}
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}
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void UDiscordRpc::Initialize(const FString& applicationId,
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bool autoRegister,
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const FString& optionalSteamId)
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{
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self = this;
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IsConnected = false;
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DiscordEventHandlers handlers{};
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handlers.ready = ReadyHandler;
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handlers.disconnected = DisconnectHandler;
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handlers.errored = ErroredHandler;
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if (OnJoin.IsBound()) {
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handlers.joinGame = JoinGameHandler;
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}
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if (OnSpectate.IsBound()) {
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handlers.spectateGame = SpectateGameHandler;
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}
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if (OnJoinRequest.IsBound()) {
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handlers.joinRequest = JoinRequestHandler;
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}
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auto appId = StringCast<ANSICHAR>(*applicationId);
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auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
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Discord_Initialize(
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(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
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}
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void UDiscordRpc::Shutdown()
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{
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Discord_Shutdown();
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self = nullptr;
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}
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void UDiscordRpc::RunCallbacks()
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{
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Discord_RunCallbacks();
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}
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void UDiscordRpc::UpdatePresence()
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{
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DiscordRichPresence rp{};
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auto state = StringCast<ANSICHAR>(*RichPresence.state);
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rp.state = state.Get();
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auto details = StringCast<ANSICHAR>(*RichPresence.details);
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rp.details = details.Get();
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auto largeImageKey = StringCast<ANSICHAR>(*RichPresence.largeImageKey);
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rp.largeImageKey = largeImageKey.Get();
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auto largeImageText = StringCast<ANSICHAR>(*RichPresence.largeImageText);
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rp.largeImageText = largeImageText.Get();
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auto smallImageKey = StringCast<ANSICHAR>(*RichPresence.smallImageKey);
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rp.smallImageKey = smallImageKey.Get();
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auto smallImageText = StringCast<ANSICHAR>(*RichPresence.smallImageText);
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rp.smallImageText = smallImageText.Get();
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auto partyId = StringCast<ANSICHAR>(*RichPresence.partyId);
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rp.partyId = partyId.Get();
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auto matchSecret = StringCast<ANSICHAR>(*RichPresence.matchSecret);
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rp.matchSecret = matchSecret.Get();
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auto joinSecret = StringCast<ANSICHAR>(*RichPresence.joinSecret);
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rp.joinSecret = joinSecret.Get();
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auto spectateSecret = StringCast<ANSICHAR>(*RichPresence.spectateSecret);
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rp.spectateSecret = spectateSecret.Get();
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rp.startTimestamp = RichPresence.startTimestamp;
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rp.endTimestamp = RichPresence.endTimestamp;
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rp.partySize = RichPresence.partySize;
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rp.partyMax = RichPresence.partyMax;
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rp.instance = RichPresence.instance;
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Discord_UpdatePresence(&rp);
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}
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void UDiscordRpc::ClearPresence()
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{
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Discord_ClearPresence();
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}
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void UDiscordRpc::Respond(const FString& userId, int reply)
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{
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UE_LOG(Discord, Log, TEXT("Responding %d to join request from %s"), reply, *userId);
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FTCHARToUTF8 utf8_userid(*userId);
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Discord_Respond(utf8_userid.Get(), reply);
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}
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2
Source/DiscordRpc/Private/DiscordRpcPrivatePCH.h
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2
Source/DiscordRpc/Private/DiscordRpcPrivatePCH.h
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@@ -0,0 +1,2 @@
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#include "Core.h"
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#include "DiscordRpc.h"
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