diff --git a/Source/DiscordRpc/Public/DiscordRpcBlueprint.h b/Source/DiscordRpc/Public/DiscordRpcBlueprint.h index 233fa6a..0014463 100644 --- a/Source/DiscordRpc/Public/DiscordRpcBlueprint.h +++ b/Source/DiscordRpc/Public/DiscordRpcBlueprint.h @@ -14,13 +14,13 @@ USTRUCT(BlueprintType) struct FDiscordUserData { GENERATED_USTRUCT_BODY() - UPROPERTY(BlueprintReadOnly) + UPROPERTY(BlueprintReadOnly, Category = "Discord") FString userId; - UPROPERTY(BlueprintReadOnly) + UPROPERTY(BlueprintReadOnly, Category = "Discord") FString username; - UPROPERTY(BlueprintReadOnly) + UPROPERTY(BlueprintReadOnly, Category = "Discord") FString discriminator; - UPROPERTY(BlueprintReadOnly) + UPROPERTY(BlueprintReadOnly, Category = "Discord") FString avatar; }; @@ -53,36 +53,36 @@ USTRUCT(BlueprintType) struct FDiscordRichPresence { GENERATED_USTRUCT_BODY() - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") FString state; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") FString details; // todo, timestamps are 64bit, does that even matter? - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") int startTimestamp = 0; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") int endTimestamp = 0; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") FString largeImageKey; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") FString largeImageText; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") FString smallImageKey; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") FString smallImageText; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") FString partyId; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") int partySize = 0; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") int partyMax = 0; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") FString matchSecret; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") FString joinSecret; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") FString spectateSecret; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(BlueprintReadWrite, Category = "Discord") bool instance = false; };