diff --git a/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs b/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs index c4f5b16..05cb734 100644 --- a/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs +++ b/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs @@ -24,11 +24,11 @@ public class DiscordRpcLibrary : ModuleRules PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); // Add the import library - PublicLibraryPaths.Add(lib); + PublicSystemLibraryPaths.Add(lib); PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib")); // Dynamic - RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll"))); + RuntimeDependencies.Add(Path.Combine(lib, "discord-rpc.dll")); PublicDelayLoadDLLs.Add("discord-rpc.dll"); } else if (Target.Platform == UnrealTargetPlatform.Linux) @@ -39,9 +39,9 @@ public class DiscordRpcLibrary : ModuleRules PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); // Add the import library - PublicLibraryPaths.Add(lib); + PublicSystemLibraryPaths.Add(lib); PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so")); - RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so"))); + RuntimeDependencies.Add(Path.Combine(lib, "libdiscord-rpc.so")); } else if (Target.Platform == UnrealTargetPlatform.Mac) { @@ -51,9 +51,9 @@ public class DiscordRpcLibrary : ModuleRules PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); // Add the import library - PublicLibraryPaths.Add(lib); + PublicSystemLibraryPaths.Add(lib); PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib")); - RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib"))); + RuntimeDependencies.Add(Path.Combine(lib, "libdiscord-rpc.dylib")); } } -} \ No newline at end of file +}