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Pushing source files - Update .gitattributes, .gitignore, and 7 more files...
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18
Properties/AssemblyInfo.cs
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18
Properties/AssemblyInfo.cs
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using System.Reflection;
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using MelonLoader;
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[assembly: AssemblyTitle(Mod.BuildInfo.Description)]
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[assembly: AssemblyDescription(Mod.BuildInfo.Description)]
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[assembly: AssemblyCompany(Mod.BuildInfo.Company)]
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[assembly: AssemblyProduct(Mod.BuildInfo.Name)]
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[assembly: AssemblyCopyright("Created by " + Mod.BuildInfo.Author)]
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[assembly: AssemblyTrademark(Mod.BuildInfo.Company)]
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[assembly: AssemblyVersion(Mod.BuildInfo.Version)]
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[assembly: AssemblyFileVersion(Mod.BuildInfo.Version)]
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[assembly: MelonInfo(typeof(Mod.Mod), Mod.BuildInfo.Name, Mod.BuildInfo.Version, Mod.BuildInfo.Author, Mod.BuildInfo.DownloadLink)]
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// Create and Setup a MelonGame to mark a Mod as Universal or Compatible with specific Games.
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// If no MelonGameAttribute is found or any of the Values for any MelonGame on the Mod is null or empty it will be assumed the Mod is Universal.
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// Values for MelonMame can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version.
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[assembly: MelonGame("Kinetic Games", "Phasmophobia")]
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