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Pushing source files - Update .gitattributes, .gitignore, and 7 more files...
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63
.gitattributes
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.gitattributes
vendored
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###############################################################################
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# Set default behavior to automatically normalize line endings.
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||||||
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###############################################################################
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* text=auto
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||||||
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||||||
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###############################################################################
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||||||
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# Set default behavior for command prompt diff.
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||||||
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#
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||||||
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# This is need for earlier builds of msysgit that does not have it on by
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||||||
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# default for csharp files.
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||||||
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# Note: This is only used by command line
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###############################################################################
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#*.cs diff=csharp
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||||||
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||||||
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###############################################################################
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||||||
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# Set the merge driver for project and solution files
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||||||
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#
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||||||
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# Merging from the command prompt will add diff markers to the files if there
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||||||
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# are conflicts (Merging from VS is not affected by the settings below, in VS
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||||||
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# the diff markers are never inserted). Diff markers may cause the following
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||||||
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# file extensions to fail to load in VS. An alternative would be to treat
|
||||||
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# these files as binary and thus will always conflict and require user
|
||||||
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# intervention with every merge. To do so, just uncomment the entries below
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||||||
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###############################################################################
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||||||
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#*.sln merge=binary
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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#*.wwaproj merge=binary
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###############################################################################
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||||||
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# behavior for image files
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#
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||||||
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# image files are treated as binary by default.
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###############################################################################
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#*.jpg binary
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#*.png binary
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||||||
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#*.gif binary
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||||||
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||||||
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###############################################################################
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||||||
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# diff behavior for common document formats
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||||||
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#
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||||||
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# Convert binary document formats to text before diffing them. This feature
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||||||
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# is only available from the command line. Turn it on by uncommenting the
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||||||
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# entries below.
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||||||
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###############################################################################
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||||||
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#*.doc diff=astextplain
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#*.DOC diff=astextplain
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#*.docx diff=astextplain
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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#*.DOT diff=astextplain
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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#*.rtf diff=astextplain
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#*.RTF diff=astextplain
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261
.gitignore
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.gitignore
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## Ignore Visual Studio temporary files, build results, and
|
||||||
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## files generated by popular Visual Studio add-ons.
|
||||||
|
|
||||||
|
# User-specific files
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||||||
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*.suo
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*.user
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||||||
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*.userosscache
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||||||
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*.sln.docstates
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||||||
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||||||
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# User-specific files (MonoDevelop/Xamarin Studio)
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||||||
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*.userprefs
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||||||
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||||||
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# Build results
|
||||||
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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||||||
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[Rr]eleases/
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||||||
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x64/
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x86/
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bld/
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[Bb]in/
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[Oo]bj/
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||||||
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[Ll]og/
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||||||
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||||||
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# Visual Studio 2015 cache/options directory
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.vs/
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||||||
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# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
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#wwwroot/
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||||||
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|
||||||
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# MSTest test Results
|
||||||
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[Tt]est[Rr]esult*/
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||||||
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[Bb]uild[Ll]og.*
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||||||
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||||||
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# NUNIT
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||||||
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*.VisualState.xml
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||||||
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TestResult.xml
|
||||||
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|
||||||
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# Build Results of an ATL Project
|
||||||
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[Dd]ebugPS/
|
||||||
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[Rr]eleasePS/
|
||||||
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dlldata.c
|
||||||
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|
||||||
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# DNX
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||||||
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project.lock.json
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||||||
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project.fragment.lock.json
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||||||
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artifacts/
|
||||||
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|
||||||
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*_i.c
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*_p.c
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*_i.h
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||||||
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*.ilk
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*.meta
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||||||
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*.obj
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||||||
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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||||||
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*.tli
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*.tlh
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*.tmp
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||||||
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*.tmp_proj
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*.log
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||||||
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*.vspscc
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*.vssscc
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||||||
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.builds
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||||||
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*.pidb
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||||||
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*.svclog
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||||||
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*.scc
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||||||
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|
||||||
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# Chutzpah Test files
|
||||||
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_Chutzpah*
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||||||
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||||||
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# Visual C++ cache files
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||||||
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ipch/
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||||||
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*.aps
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||||||
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*.ncb
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||||||
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*.opendb
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||||||
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*.opensdf
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||||||
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*.sdf
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||||||
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*.cachefile
|
||||||
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*.VC.db
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||||||
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*.VC.VC.opendb
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||||||
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||||||
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# Visual Studio profiler
|
||||||
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*.psess
|
||||||
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*.vsp
|
||||||
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*.vspx
|
||||||
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*.sap
|
||||||
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|
||||||
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# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
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|
||||||
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# Guidance Automation Toolkit
|
||||||
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*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
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_ReSharper*/
|
||||||
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*.[Rr]e[Ss]harper
|
||||||
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*.DotSettings.user
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
.JustCode
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
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_NCrunch_*
|
||||||
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.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
#*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/packages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/packages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/packages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignoreable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
node_modules/
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
.idea/
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
# CodeRush
|
||||||
|
.cr/
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
227
DiscordRpc.cs
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227
DiscordRpc.cs
Normal file
@@ -0,0 +1,227 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Credit to https://github.com/Slaynash
|
||||||
|
/// </summary>
|
||||||
|
|
||||||
|
namespace DiscordRichPresense
|
||||||
|
{
|
||||||
|
public class DiscordRpc
|
||||||
|
{
|
||||||
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
|
public delegate void ReadyCallback(ref DiscordUser connectedUser);
|
||||||
|
|
||||||
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
|
public delegate void DisconnectedCallback(int errorCode, string message);
|
||||||
|
|
||||||
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
|
public delegate void ErrorCallback(int errorCode, string message);
|
||||||
|
|
||||||
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
|
public delegate void JoinCallback(string secret);
|
||||||
|
|
||||||
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
|
public delegate void SpectateCallback(string secret);
|
||||||
|
|
||||||
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
|
public delegate void RequestCallback(ref DiscordUser request);
|
||||||
|
|
||||||
|
public struct EventHandlers
|
||||||
|
{
|
||||||
|
public ReadyCallback readyCallback;
|
||||||
|
public DisconnectedCallback disconnectedCallback;
|
||||||
|
public ErrorCallback errorCallback;
|
||||||
|
public JoinCallback joinCallback;
|
||||||
|
public SpectateCallback spectateCallback;
|
||||||
|
public RequestCallback requestCallback;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct RichPresenceStruct
|
||||||
|
{
|
||||||
|
public IntPtr state; /* max 128 bytes */
|
||||||
|
public IntPtr details; /* max 128 bytes */
|
||||||
|
public long startTimestamp;
|
||||||
|
public long endTimestamp;
|
||||||
|
public IntPtr largeImageKey; /* max 32 bytes */
|
||||||
|
public IntPtr largeImageText; /* max 128 bytes */
|
||||||
|
public IntPtr smallImageKey; /* max 32 bytes */
|
||||||
|
public IntPtr smallImageText; /* max 128 bytes */
|
||||||
|
public IntPtr partyId; /* max 128 bytes */
|
||||||
|
public int partySize;
|
||||||
|
public int partyMax;
|
||||||
|
public IntPtr matchSecret; /* max 128 bytes */
|
||||||
|
public IntPtr joinSecret; /* max 128 bytes */
|
||||||
|
public IntPtr spectateSecret; /* max 128 bytes */
|
||||||
|
public bool instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public struct DiscordUser
|
||||||
|
{
|
||||||
|
public string userId;
|
||||||
|
public string username;
|
||||||
|
public string discriminator;
|
||||||
|
public string avatar;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum Reply
|
||||||
|
{
|
||||||
|
No = 0,
|
||||||
|
Yes = 1,
|
||||||
|
Ignore = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
[DllImport("/PhasmodLoader/Dependencies/discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
|
||||||
|
public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
|
||||||
|
|
||||||
|
[DllImport("/PhasmodLoader/Dependencies/discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
|
||||||
|
public static extern void Shutdown();
|
||||||
|
|
||||||
|
[DllImport("/PhasmodLoader/Dependencies/discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)]
|
||||||
|
public static extern void RunCallbacks();
|
||||||
|
|
||||||
|
[DllImport("/PhasmodLoader/Dependencies/discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
|
||||||
|
private static extern void UpdatePresenceNative(ref RichPresenceStruct presence);
|
||||||
|
|
||||||
|
[DllImport("/PhasmodLoader/Dependencies/discord-rpc", EntryPoint = "Discord_ClearPresence", CallingConvention = CallingConvention.Cdecl)]
|
||||||
|
public static extern void ClearPresence();
|
||||||
|
|
||||||
|
[DllImport("/PhasmodLoader/Dependencies/discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)]
|
||||||
|
public static extern void Respond(string userId, Reply reply);
|
||||||
|
|
||||||
|
[DllImport("/PhasmodLoader/Dependencies/discord-rpc", EntryPoint = "Discord_UpdateHandlers", CallingConvention = CallingConvention.Cdecl)]
|
||||||
|
public static extern void UpdateHandlers(ref EventHandlers handlers);
|
||||||
|
|
||||||
|
public static void UpdatePresence(RichPresence presence)
|
||||||
|
{
|
||||||
|
var presencestruct = presence.GetStruct();
|
||||||
|
UpdatePresenceNative(ref presencestruct);
|
||||||
|
presence.FreeMem();
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RichPresence
|
||||||
|
{
|
||||||
|
private RichPresenceStruct _presence;
|
||||||
|
private readonly List<IntPtr> _buffers = new List<IntPtr>(10);
|
||||||
|
|
||||||
|
public string state; /* max 128 bytes */
|
||||||
|
public string details; /* max 128 bytes */
|
||||||
|
public long startTimestamp;
|
||||||
|
public long endTimestamp;
|
||||||
|
public string largeImageKey; /* max 32 bytes */
|
||||||
|
public string largeImageText; /* max 128 bytes */
|
||||||
|
public string smallImageKey; /* max 32 bytes */
|
||||||
|
public string smallImageText; /* max 128 bytes */
|
||||||
|
public string partyId; /* max 128 bytes */
|
||||||
|
public int partySize;
|
||||||
|
public int partyMax;
|
||||||
|
public string matchSecret; /* max 128 bytes */
|
||||||
|
public string joinSecret; /* max 128 bytes */
|
||||||
|
public string spectateSecret; /* max 128 bytes */
|
||||||
|
public bool instance;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the <see cref="RichPresenceStruct"/> reprensentation of this instance
|
||||||
|
/// </summary>
|
||||||
|
/// <returns><see cref="RichPresenceStruct"/> reprensentation of this instance</returns>
|
||||||
|
internal RichPresenceStruct GetStruct()
|
||||||
|
{
|
||||||
|
if (_buffers.Count > 0)
|
||||||
|
{
|
||||||
|
FreeMem();
|
||||||
|
}
|
||||||
|
|
||||||
|
_presence.state = StrToPtr(state, 128);
|
||||||
|
_presence.details = StrToPtr(details, 128);
|
||||||
|
_presence.startTimestamp = startTimestamp;
|
||||||
|
_presence.endTimestamp = endTimestamp;
|
||||||
|
_presence.largeImageKey = StrToPtr(largeImageKey, 32);
|
||||||
|
_presence.largeImageText = StrToPtr(largeImageText, 128);
|
||||||
|
_presence.smallImageKey = StrToPtr(smallImageKey, 32);
|
||||||
|
_presence.smallImageText = StrToPtr(smallImageText, 128);
|
||||||
|
_presence.partyId = StrToPtr(partyId, 128);
|
||||||
|
_presence.partySize = partySize;
|
||||||
|
_presence.partyMax = partyMax;
|
||||||
|
_presence.matchSecret = StrToPtr(matchSecret, 128);
|
||||||
|
_presence.joinSecret = StrToPtr(joinSecret, 128);
|
||||||
|
_presence.spectateSecret = StrToPtr(spectateSecret, 128);
|
||||||
|
_presence.instance = instance;
|
||||||
|
|
||||||
|
return _presence;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a pointer to a representation of the given string with a size of maxbytes
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="input">String to convert</param>
|
||||||
|
/// <param name="maxbytes">Max number of bytes to use</param>
|
||||||
|
/// <returns>Pointer to the UTF-8 representation of <see cref="input"/></returns>
|
||||||
|
private IntPtr StrToPtr(string input, int maxbytes)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
|
||||||
|
var convstr = StrClampBytes(input, maxbytes);
|
||||||
|
var convbytecnt = Encoding.UTF8.GetByteCount(convstr);
|
||||||
|
var buffer = Marshal.AllocHGlobal(convbytecnt);
|
||||||
|
_buffers.Add(buffer);
|
||||||
|
Marshal.Copy(Encoding.UTF8.GetBytes(convstr), 0, buffer, convbytecnt);
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Convert string to UTF-8 and add null termination
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="toconv">string to convert</param>
|
||||||
|
/// <returns>UTF-8 representation of <see cref="toconv"/> with added null termination</returns>
|
||||||
|
private static string StrToUtf8NullTerm(string toconv)
|
||||||
|
{
|
||||||
|
var str = toconv.Trim();
|
||||||
|
var bytes = Encoding.Default.GetBytes(str);
|
||||||
|
if (bytes.Length > 0 && bytes[bytes.Length - 1] != 0)
|
||||||
|
{
|
||||||
|
str += "\0\0";
|
||||||
|
}
|
||||||
|
return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clamp the string to the given byte length preserving null termination
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="toclamp">string to clamp</param>
|
||||||
|
/// <param name="maxbytes">max bytes the resulting string should have (including null termination)</param>
|
||||||
|
/// <returns>null terminated string with a byte length less or equal to <see cref="maxbytes"/></returns>
|
||||||
|
private static string StrClampBytes(string toclamp, int maxbytes)
|
||||||
|
{
|
||||||
|
var str = StrToUtf8NullTerm(toclamp);
|
||||||
|
var strbytes = Encoding.UTF8.GetBytes(str);
|
||||||
|
|
||||||
|
if (strbytes.Length <= maxbytes)
|
||||||
|
{
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
var newstrbytes = new byte[] { };
|
||||||
|
Array.Copy(strbytes, 0, newstrbytes, 0, maxbytes - 1);
|
||||||
|
newstrbytes[newstrbytes.Length - 1] = 0;
|
||||||
|
newstrbytes[newstrbytes.Length - 2] = 0;
|
||||||
|
|
||||||
|
return Encoding.UTF8.GetString(newstrbytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Free the allocated memory for conversion to <see cref="RichPresenceStruct"/>
|
||||||
|
/// </summary>
|
||||||
|
internal void FreeMem()
|
||||||
|
{
|
||||||
|
for (var i = _buffers.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
Marshal.FreeHGlobal(_buffers[i]);
|
||||||
|
_buffers.RemoveAt(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
310
PhasmodHandler.csproj
Normal file
310
PhasmodHandler.csproj
Normal file
@@ -0,0 +1,310 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{D18A3585-0909-41F0-9576-A2CF6766F599}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>PhasmodHandler</RootNamespace>
|
||||||
|
<AssemblyName>PhasmodHandler</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<Deterministic>true</Deterministic>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Accessibility" />
|
||||||
|
<Reference Include="AntiCheat">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\AntiCheat.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp, Version=3.7.1.6, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia - Copy\Phasmophobia_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Boo.Lang">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Boo.Lang.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Boo.Lang.Compiler">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Boo.Lang.Compiler.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Boo.Lang.Extensions">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Boo.Lang.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Boo.Lang.Parser">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Boo.Lang.Parser.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Boo.Lang.PatternMatching">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Boo.Lang.PatternMatching.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Boo.Lang.Useful">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Boo.Lang.Useful.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="com.unity.multiplayer-hlapi.Runtime">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Commons.Xml.Relaxng">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Commons.Xml.Relaxng.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="cscompmgd, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\cscompmgd.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="CustomMarshalers" />
|
||||||
|
<Reference Include="DiscordRPC, Version=1.0.150.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<HintPath>packages\DiscordRichPresence.1.0.150\lib\net35\DiscordRPC.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="I18N">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\I18N.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="I18N.CJK">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\I18N.CJK.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="I18N.MidEast">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\I18N.MidEast.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="I18N.Other">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\I18N.Other.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="I18N.Rare">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\I18N.Rare.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="I18N.West">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\I18N.West.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="IBM.Data.DB2">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\IBM.Data.DB2.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Iced">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Iced.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ICSharpCode.SharpZipLib">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppMono.Security">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Il2CppMono.Security.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2Cppmscorlib">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Il2Cppmscorlib.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Il2CppSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Configuration">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Il2CppSystem.Configuration.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Core">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Il2CppSystem.Core.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Diagnostics.StackTrace">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Il2CppSystem.Diagnostics.StackTrace.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Globalization.Extensions">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Il2CppSystem.Globalization.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.IO.Compression">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Il2CppSystem.IO.Compression.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Xml">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Il2CppSystem.Xml.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="MelonLoader.ModHandler">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\MelonLoader.ModHandler.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="MeshExtension">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\MeshExtension.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||||
|
<HintPath>packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Photon3Unity3D">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Photon3Unity3D.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonChat">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\PhotonChat.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonRealtime">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\PhotonRealtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonUnityNetworking">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\PhotonUnityNetworking.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonUnityNetworking.Utilities">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\PhotonUnityNetworking.Utilities.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonVoice">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\PhotonVoice.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonVoice.API">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\PhotonVoice.API.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonVoice.PUN">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\PhotonVoice.PUN.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonWebSocket">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\PhotonWebSocket.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="UnhollowerBaseLib">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnhollowerBaseLib.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnhollowerRuntimeLib">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnhollowerRuntimeLib.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Analytics.DataPrivacy">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Unity.Analytics.DataPrivacy.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.InputSystem">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Unity.InputSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.InputSystem.RebindingUI">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Unity.InputSystem.RebindingUI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Postprocessing.Runtime">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AIModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.AIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.AudioModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.ClothModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.GridModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.GridModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.Il2CppAssetBundleManager">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.Il2CppAssetBundleManager.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.InputModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SubsystemsModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TerrainModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TilemapModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UIElementsModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UIModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UNETModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VRModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.WindModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.XRModule">
|
||||||
|
<HintPath>E:\SteamLibrary\steamapps\common\Phasmophobia\PhasmodLoader\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="DiscordRpc.cs" />
|
||||||
|
<Compile Include="main.cs" />
|
||||||
|
<Compile Include="patch.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="packages.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
25
PhasmodHandler.sln
Normal file
25
PhasmodHandler.sln
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 16
|
||||||
|
VisualStudioVersion = 16.0.30517.126
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhasmodHandler", "PhasmodHandler.csproj", "{D18A3585-0909-41F0-9576-A2CF6766F599}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{D18A3585-0909-41F0-9576-A2CF6766F599}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{D18A3585-0909-41F0-9576-A2CF6766F599}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{D18A3585-0909-41F0-9576-A2CF6766F599}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{D18A3585-0909-41F0-9576-A2CF6766F599}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {425E68C2-41EE-4A8E-9A1D-25AA941E4CDD}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
18
Properties/AssemblyInfo.cs
Normal file
18
Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using MelonLoader;
|
||||||
|
|
||||||
|
[assembly: AssemblyTitle(Mod.BuildInfo.Description)]
|
||||||
|
[assembly: AssemblyDescription(Mod.BuildInfo.Description)]
|
||||||
|
[assembly: AssemblyCompany(Mod.BuildInfo.Company)]
|
||||||
|
[assembly: AssemblyProduct(Mod.BuildInfo.Name)]
|
||||||
|
[assembly: AssemblyCopyright("Created by " + Mod.BuildInfo.Author)]
|
||||||
|
[assembly: AssemblyTrademark(Mod.BuildInfo.Company)]
|
||||||
|
[assembly: AssemblyVersion(Mod.BuildInfo.Version)]
|
||||||
|
[assembly: AssemblyFileVersion(Mod.BuildInfo.Version)]
|
||||||
|
[assembly: MelonInfo(typeof(Mod.Mod), Mod.BuildInfo.Name, Mod.BuildInfo.Version, Mod.BuildInfo.Author, Mod.BuildInfo.DownloadLink)]
|
||||||
|
|
||||||
|
|
||||||
|
// Create and Setup a MelonGame to mark a Mod as Universal or Compatible with specific Games.
|
||||||
|
// If no MelonGameAttribute is found or any of the Values for any MelonGame on the Mod is null or empty it will be assumed the Mod is Universal.
|
||||||
|
// Values for MelonMame can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version.
|
||||||
|
[assembly: MelonGame("Kinetic Games", "Phasmophobia")]
|
165
main.cs
Normal file
165
main.cs
Normal file
@@ -0,0 +1,165 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Text;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using MelonLoader;
|
||||||
|
using DiscordRichPresense;
|
||||||
|
using Harmony;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Mod
|
||||||
|
{
|
||||||
|
public static class BuildInfo
|
||||||
|
{
|
||||||
|
public const string Name = "PhasmodHandler"; // Name of the Mod. (MUST BE SET)
|
||||||
|
public const string Description = "Mod for handling specific Phasmophobia mods"; // Description for the Mod. (Set as null if none)
|
||||||
|
public const string Author = "seppdroid"; // Author of the Mod. (Set as null if none)
|
||||||
|
public const string Company = null; // Company that made the Mod. (Set as null if none)
|
||||||
|
public const string Version = "1.0.3"; // Version of the Mod. (MUST BE SET)
|
||||||
|
public const string DownloadLink = null; // Download Link for the Mod. (Set as null if none)
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Mod : MelonMod
|
||||||
|
{
|
||||||
|
private const string DiscordAppID = "767737509656002601";
|
||||||
|
public static readonly DiscordRpc.RichPresence Presence = new DiscordRpc.RichPresence();
|
||||||
|
|
||||||
|
public override void OnApplicationStart() // Runs after Game Initialization.
|
||||||
|
{
|
||||||
|
var handlers = new DiscordRpc.EventHandlers();
|
||||||
|
DiscordRpc.Initialize(DiscordAppID, ref handlers, false, string.Empty);
|
||||||
|
Presence.state = "Starting game...";
|
||||||
|
Presence.details = "Playing PhasMODphobia";
|
||||||
|
Presence.startTimestamp = default(long);
|
||||||
|
Presence.largeImageKey = "phasmod";
|
||||||
|
Presence.largeImageText = "Phasmodphobia";
|
||||||
|
Presence.smallImageKey = "phasmod";
|
||||||
|
Presence.smallImageText = "phasmomod";
|
||||||
|
DiscordRpc.UpdatePresence(Presence);
|
||||||
|
|
||||||
|
MelonLogger.Log("[log] Phasmophobia Mod Handler has started");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnLevelIsLoading() // Runs when a Scene is Loading or when a Loading Screen is Shown. Currently only runs if the Mod is used in BONEWORKS.
|
||||||
|
{
|
||||||
|
MelonLogger.Log("[log] Loading level");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnLevelWasLoaded(int level) // Runs when a Scene has Loaded.
|
||||||
|
{
|
||||||
|
if (level == 1)
|
||||||
|
{
|
||||||
|
Presence.state = "In Main Menu Lobby";
|
||||||
|
Presence.details = "Playing PhasMODphobia";
|
||||||
|
Presence.largeImageKey = "lobby";
|
||||||
|
Presence.largeImageText = "Phasmodphobia";
|
||||||
|
Presence.smallImageKey = "phasmod";
|
||||||
|
Presence.smallImageText = "phasmomod";
|
||||||
|
DiscordRpc.UpdatePresence(Presence);
|
||||||
|
MelonLogger.Log("[log] RPC Status changed");
|
||||||
|
|
||||||
|
}
|
||||||
|
if (level == 2)
|
||||||
|
{
|
||||||
|
Presence.state = "In Tanglewood Street";
|
||||||
|
Presence.details = "Playing PhasMODphobia";
|
||||||
|
Presence.largeImageKey = "tanglewood";
|
||||||
|
Presence.largeImageText = "Tanglewood Street House";
|
||||||
|
Presence.smallImageKey = "phasmod";
|
||||||
|
Presence.smallImageText = "phasmomod";
|
||||||
|
DiscordRpc.UpdatePresence(Presence);
|
||||||
|
MelonLogger.Log("[log] RPC Status changed");
|
||||||
|
}
|
||||||
|
if (level == 3)
|
||||||
|
{
|
||||||
|
Presence.state = "In Asylum";
|
||||||
|
Presence.details = "Playing PhasMODphobia";
|
||||||
|
Presence.largeImageKey = "asylum";
|
||||||
|
Presence.largeImageText = "Asylum";
|
||||||
|
Presence.smallImageKey = "phasmod";
|
||||||
|
Presence.smallImageText = "phasmomod";
|
||||||
|
DiscordRpc.UpdatePresence(Presence);
|
||||||
|
MelonLogger.Log("[log] RPC Status changed");
|
||||||
|
}
|
||||||
|
if (level == 4)
|
||||||
|
{
|
||||||
|
Presence.state = "In Edgefield Street House";
|
||||||
|
Presence.details = "Playing PhasMODphobia";
|
||||||
|
Presence.largeImageKey = "streethouse";
|
||||||
|
Presence.largeImageText = "Edgefield Street House";
|
||||||
|
Presence.smallImageKey = "phasmod";
|
||||||
|
Presence.smallImageText = "phasmomod";
|
||||||
|
DiscordRpc.UpdatePresence(Presence);
|
||||||
|
MelonLogger.Log("[log] RPC Status changed");
|
||||||
|
}
|
||||||
|
if (level == 5)
|
||||||
|
{
|
||||||
|
Presence.state = "In Ridgefield Road House";
|
||||||
|
Presence.details = "Playing PhasMODphobia";
|
||||||
|
Presence.largeImageKey = "ridgefield";
|
||||||
|
Presence.largeImageText = "Ridgefield Road House";
|
||||||
|
Presence.smallImageKey = "phasmod";
|
||||||
|
Presence.smallImageText = "phasmomod";
|
||||||
|
DiscordRpc.UpdatePresence(Presence);
|
||||||
|
MelonLogger.Log("[log] RPC Status changed");
|
||||||
|
}
|
||||||
|
if (level == 6)
|
||||||
|
{
|
||||||
|
Presence.state = "In Brownstone Highschool";
|
||||||
|
Presence.details = "Playing PhasMODphobia";
|
||||||
|
Presence.largeImageKey = "brownstone";
|
||||||
|
Presence.largeImageText = "Brownstone Highschool";
|
||||||
|
Presence.smallImageKey = "phasmod";
|
||||||
|
Presence.smallImageText = "phasmomod";
|
||||||
|
DiscordRpc.UpdatePresence(Presence);
|
||||||
|
MelonLogger.Log("[log] RPC Status changed");
|
||||||
|
}
|
||||||
|
if (level == 7)
|
||||||
|
{
|
||||||
|
Presence.state = "In Bleasdale Farmhouse";
|
||||||
|
Presence.details = "Playing PhasMODphobia";
|
||||||
|
Presence.largeImageKey = "bleasdale";
|
||||||
|
Presence.largeImageText = "Bleasdale Farmhouse";
|
||||||
|
Presence.smallImageKey = "phasmod";
|
||||||
|
Presence.smallImageText = "phasmomod";
|
||||||
|
DiscordRpc.UpdatePresence(Presence);
|
||||||
|
MelonLogger.Log("[log] RPC Status changed");
|
||||||
|
}
|
||||||
|
if (level == 8)
|
||||||
|
{
|
||||||
|
Presence.state = "In Grafton Farmhouse";
|
||||||
|
Presence.details = "Playing PhasMODphobia";
|
||||||
|
Presence.largeImageKey = "grafton";
|
||||||
|
Presence.largeImageText = "Grafton Farmhouse";
|
||||||
|
Presence.smallImageKey = "phasmod";
|
||||||
|
Presence.smallImageText = "phasmomod";
|
||||||
|
DiscordRpc.UpdatePresence(Presence);
|
||||||
|
MelonLogger.Log("[log] RPC Status changed");
|
||||||
|
}
|
||||||
|
// else and set an undefined level so you wont be in the main lobby if you play a map above 8?
|
||||||
|
|
||||||
|
MelonLogger.Log("[log] loadedlevel: " + level.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnLevelWasInitialized(int level) // Runs when a Scene has Initialized.
|
||||||
|
{
|
||||||
|
MelonLogger.Log("[log] initlevel: " + level.ToString());
|
||||||
|
|
||||||
|
}
|
||||||
|
public override void OnUpdate()
|
||||||
|
{
|
||||||
|
DiscordRpc.RunCallbacks(); // for if we are going to handle invites...
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public override void OnApplicationQuit() // Runs when the Game is told to Close.
|
||||||
|
{
|
||||||
|
DiscordRpc.Shutdown();
|
||||||
|
MelonLogger.Log("[log] Phasmophobia closed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
6
packages.config
Normal file
6
packages.config
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
<package id="DiscordRichPresence" version="1.0.150" targetFramework="net472" />
|
||||||
|
<package id="Lib.Harmony" version="2.0.2" targetFramework="net472" />
|
||||||
|
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net472" />
|
||||||
|
</packages>
|
16
patch.cs
Normal file
16
patch.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Text;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using MelonLoader;
|
||||||
|
using Harmony;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace PhasmodHandler
|
||||||
|
{
|
||||||
|
// removed all this crap.
|
||||||
|
|
||||||
|
}
|
Reference in New Issue
Block a user