using System.Reflection; using MelonLoader; [assembly: AssemblyTitle(Mod.BuildInfo.Description)] [assembly: AssemblyDescription(Mod.BuildInfo.Description)] [assembly: AssemblyCompany(Mod.BuildInfo.Company)] [assembly: AssemblyProduct(Mod.BuildInfo.Name)] [assembly: AssemblyCopyright("Created by " + Mod.BuildInfo.Author)] [assembly: AssemblyTrademark(Mod.BuildInfo.Company)] [assembly: AssemblyVersion(Mod.BuildInfo.Version)] [assembly: AssemblyFileVersion(Mod.BuildInfo.Version)] [assembly: MelonInfo(typeof(Mod.Mod), Mod.BuildInfo.Name, Mod.BuildInfo.Version, Mod.BuildInfo.Author, Mod.BuildInfo.DownloadLink)] // Create and Setup a MelonGame to mark a Mod as Universal or Compatible with specific Games. // If no MelonGameAttribute is found or any of the Values for any MelonGame on the Mod is null or empty it will be assumed the Mod is Universal. // Values for MelonMame can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version. [assembly: MelonGame("Kinetic Games", "Phasmophobia")]